Berm turorial???

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Jack 984
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Berm turorial???

Post by Jack 984 »

Im really far into my first track, and I need to start adding berms. I have searched all over the forum and couldn't find a topic on this. Could someone shed some light how to make them in editor? I would just do it in ps, but it makes my track so bumpy.
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DankeKTM21
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Re: Berm turorial???

Post by DankeKTM21 »

gradient + smooth + patient
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Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
Jack 984
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Re: Berm turorial???

Post by Jack 984 »

Thanks for the help :wink:


edit: is it the same gradient as u make jumps with?
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wheels1758
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Re: Berm turorial???

Post by wheels1758 »

Similar to jumps, but use gradient radial paint, or gradient linear add if you are not building the berm on flat ground.

Read the bottom of this tutorial:
http://www.mxsimulator.com/editing.html
Jack 984
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Re: Berm turorial???

Post by Jack 984 »

Okay thanks, is there any way to make your decal square bigger? Like if you make your own? Because it takes forever it add tex's.
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Voutare
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Re: Berm turorial???

Post by Voutare »

Decals
[x z] rotation scale aspectratio @foldername/decal.png
eg.
[1215.841431 1044.001099] 2.955113 32.000000 1.100000 @washougal2008/trackdirt.png


Raise up the the aspect ratio. It's a ratio, so 4 is 4 1's, and 8 is 16. (Square routes, or whatever the fuck they are.)
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DJ99X
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Re: Berm turorial???

Post by DJ99X »

You don't increase aspect ratio, you increase scale (the 32.000 in voutares example)
Voutare
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Re: Berm turorial???

Post by Voutare »

Doh. Yeah, that's right. Aspect ratio would scale it x and y axis, right? So, it would be a rectangle instead of a square.
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Jack 984
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Re: Berm turorial???

Post by Jack 984 »

Uhhh, ok I think I got that. Thanks. I'll post a preview in the upcoming tracks once I get some decals on it.
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