Berm turorial???
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Jack 984
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Berm turorial???
Im really far into my first track, and I need to start adding berms. I have searched all over the forum and couldn't find a topic on this. Could someone shed some light how to make them in editor? I would just do it in ps, but it makes my track so bumpy.
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DankeKTM21
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Re: Berm turorial???
gradient + smooth + patient

Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
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Jack 984
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wheels1758
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Re: Berm turorial???
Similar to jumps, but use gradient radial paint, or gradient linear add if you are not building the berm on flat ground.
Read the bottom of this tutorial:
http://www.mxsimulator.com/editing.html
Read the bottom of this tutorial:
http://www.mxsimulator.com/editing.html
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Jack 984
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Re: Berm turorial???
Okay thanks, is there any way to make your decal square bigger? Like if you make your own? Because it takes forever it add tex's.
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Voutare
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Re: Berm turorial???
Decals
[x z] rotation scale aspectratio @foldername/decal.png
eg.
[1215.841431 1044.001099] 2.955113 32.000000 1.100000 @washougal2008/trackdirt.png
Raise up the the aspect ratio. It's a ratio, so 4 is 4 1's, and 8 is 16. (Square routes, or whatever the fuck they are.)
[x z] rotation scale aspectratio @foldername/decal.png
eg.
[1215.841431 1044.001099] 2.955113 32.000000 1.100000 @washougal2008/trackdirt.png
Raise up the the aspect ratio. It's a ratio, so 4 is 4 1's, and 8 is 16. (Square routes, or whatever the fuck they are.)

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DJ99X
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Re: Berm turorial???
You don't increase aspect ratio, you increase scale (the 32.000 in voutares example)
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Voutare
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Re: Berm turorial???
Doh. Yeah, that's right. Aspect ratio would scale it x and y axis, right? So, it would be a rectangle instead of a square.

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Jack 984
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Re: Berm turorial???
Uhhh, ok I think I got that. Thanks. I'll post a preview in the upcoming tracks once I get some decals on it.
