Stock textures, where are they?

All about making tracks for MX Simulator
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SHANO
Posts: 16
Joined: Tue Jun 17, 2008 8:58 pm

Stock textures, where are they?

Post by SHANO »

Hey guys,

I've been getting alot of white tracks, and the problem is I don't have the files like clay_lroost4x16.png, grass32x32.png etc. Did I miss a download of these somewhere? And when you reference the stock decals where should they be located, the personal folder?
Thanks guys,

SHANO
yzmxer608
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Re: Stock textures, where are they?

Post by yzmxer608 »

I think all of those should be in the files that come with the game (zzz_.saf files). The other texture files often talked about are located here: http://mxsimulator.com/benchracing3/vie ... claw#p3275
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
SHANO
Posts: 16
Joined: Tue Jun 17, 2008 8:58 pm

Re: Stock textures, where are they?

Post by SHANO »

hmm, yea that would make sense. So do you have any ideas why the tracks might be white. Specifically, I just tried the new Backyard Sx. I turned down the graphics detail (which shouldn't be a problem on my machine). A question tho, if the stock decals are included in the saf, how would you go about choosing them to use in the editor? I can load my own decals, so it makes me think that its just a location/reading problem. and those sand files I have, but I'm looking for jlvs decals I think.
Thanks for responding

SHANO
jlv
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Re: Stock textures, where are they?

Post by jlv »

Those files are in zzzy.saf which is part of the 1.1 update.
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