MX Simulator Track Scaler Application

All about making tracks for MX Simulator
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Jakob Hubbard
Posts: 983
Joined: Fri Nov 24, 2017 3:16 am
Team: Phil's
Location: Cold

MX Simulator Track Scaler Application

Post by Jakob Hubbard »

Hey guys! I'm releasing an application that allows you to scale tracks to your liking, with options for either entering in your own multiplier or scaling to a specific terrain.hf scale. I hope this will be useful for some track creators, or people who just want to have some fun :)

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Installation
  • Download the Zip and extract the MX Simulator Track Scaler.exe application.
  • Start MX Simulator Track Scaler.exe

Usage
  1. Move all files you'd like to scale into the same directory as the application
  2. Choose a terrain.hf file
  3. Select all files that you would like to scale
  4. Enter a decimal or integer number into the textbox
  5. Choose whether you'd like the number you entered to be a multiplier of the original size or a new terrain.hf scale
  6. Scale!

Download


Notes
  • Statues whose origin points aren't at the 'ideal' center of an object will more than likely be moved incorrectly. In the case that you have a few objects like this, you'll have to manually move them.
  • You cannot scale jm's of objects, so all objects will remain the same size.
  • Javascript objects that move with hardcoded coordinates will not be moved.
  • Here's the GitHub repository for anybody interested!

FAQ
  • What do 'Scale by Input Factor' and 'Scale to Input Scale' mean?
Scale by Input Factor multiplies your user input by the original scale of the track.
Ex. User Input: 2 | The track will be 2x it's original size.

Scale to Input Scale takes your input and sets it as the new terrain.hf scale number.
Ex. User Input: 0.6 | The track will be scaled to terrain.hf value 0.6.
  • What does the 'file does not exist in application directory' error mean?
It means that you checked a checkbox for a file that does not exist OR does not have
the standard name for the file type. If you have a file named 'billboards2' and you
check scale billboards, it will throw the error.

To fix this, make sure all files you are scaling are in the same folder directory as the application
and named the way it is in the track folder, and it should work :D
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Chance
Posts: 38
Joined: Fri Aug 06, 2021 2:53 am
Team: Privateer

Re: MX Simulator Track Scaler Application

Post by Chance »

sickk
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Racers52
Posts: 3185
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: MX Simulator Track Scaler Application

Post by Racers52 »

Interesting, ill check this out for sure! Thank you!
Mr. Wiggles
Posts: 1016
Joined: Sun Feb 08, 2015 6:41 pm
Team: GSR/137 Kid
Contact:

Re: MX Simulator Track Scaler Application

Post by Mr. Wiggles »

Thank you!
Pumaxcs
Posts: 13156
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: MX Simulator Track Scaler Application

Post by Pumaxcs »

This is really cool
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
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