
Julien Lieber!!
Re: Julien Lieber!!
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Re: Julien Lieber!!
How can you not be satisfied with that?Motoboss wrote:Not satisfied with ontrack yet

jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
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Re: Julien Lieber!!
This is what I mean by ontrack..
Also I have a dumb question ...The lighting file has a major effect on the shaders right? If so It would be hella awsome to have some sort of lighting editor that is easy to use with sliders for desired effect that would write the lighting file for you ...Just open the track with it ...adjust the sliders ...Save and done...but that would probbly be askin to much

Also I have a dumb question ...The lighting file has a major effect on the shaders right? If so It would be hella awsome to have some sort of lighting editor that is easy to use with sliders for desired effect that would write the lighting file for you ...Just open the track with it ...adjust the sliders ...Save and done...but that would probbly be askin to much

Appreciate my hard work? Buy me a beer,
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Re: Julien Lieber!!
Looks awesome. The spec for the decals could be lowered a little bit in my opinion.
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Re: Julien Lieber!!
This wouldn't be hard to make except forMotoboss wrote:If so It would be hella awsome to have some sort of lighting editor that is easy to use with sliders for desired effect that would write the lighting file for you ...Just open the track with it ...adjust the sliders ...Save and done...but that would probbly be askin to much
this part...Just open the track with it
Re: Julien Lieber!!
Anything would be great as long as it wouldn't be to complicated to use ...Going back and forth wouldn't be bad...
Appreciate my hard work? Buy me a beer,
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Re: Julien Lieber!!
If you want to do it right though, you really need to get the sun position in the skybox matching up with the light direction
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Re: Julien Lieber!!
I've wondered what the position of the sun is for a while. I couldn't decide if the sun vector was just the direction of the sunlight, of if it had to do with the location relative to some coordinate on the map. Any ideas deej?DJ99X wrote:If you want to do it right though, you really need to get the sun position in the skybox matching up with the light direction
Re: Julien Lieber!!
Yes, the sun vector is the direction of the sun light. Because the skybox moves with the camera, the vector also is the direction of the sun relative to the camera (in the opposite direction though).
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Re: Julien Lieber!!
It does?DJ99X wrote:Because the skybox moves with the camera
If the sun is relative to the camera, wouldn't the shadows on the jump sides change with the direction you approach them? You are confusing me more than I already wasDJ99X wrote:the vector also is the direction of the sun relative to the camera (in the opposite direction though).

Re: Julien Lieber!!
Think of the skybox as a shadeless box which is always centred around the camera, and it doesn't rotate.It does?
This should make more sense with my above answerIf the sun is relative to the camera, wouldn't the shadows on the jump sides change with the direction you approach them? You are confusing me more than I already was
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Re: Julien Lieber!!
Welp, here you go. Give this a try.
I'm not going to say that the output will be 100% correct, as I haven't tested it since I'm away from the computer with MXS on it. You have some sliders and things to play with though!
http://www.mediafire.com/?s516wj95efg5zf6
Also, it doesn't write the skybox info, so make sure you save that in a backup file to copy in once you create the new lighting values. Let me know if it works!
I'm not going to say that the output will be 100% correct, as I haven't tested it since I'm away from the computer with MXS on it. You have some sliders and things to play with though!

http://www.mediafire.com/?s516wj95efg5zf6
Also, it doesn't write the skybox info, so make sure you save that in a backup file to copy in once you create the new lighting values. Let me know if it works!