Upcoming Tracks #1

All about making tracks for MX Simulator
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Post your upcoming tracks

Post by Garasaki »

Jack 984 wrote:Guys I freaking busted my ass to do this, and all I get is negative, non-constrcutive feedback? At least tell me how to fix the damn thing. And lose your ego's while your at it.
Jack 984 wrote: Its my first track too. So callm down a lil guys.
So which one is it? You want feedback or you want me to shut up? :roll:

To me the disp looks on par or better then most MXS disp maps. The physics on this game make a lot of crappy disp maps fun to ride.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Jack 984
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Joined: Mon Oct 27, 2008 5:29 pm
Team: Privateer
Location: St.Louis, MO

Re: Post your upcoming tracks

Post by Jack 984 »

No no, thank you for the feedback gary. Im talking about wilson. Who, basically verbally raped me. But should I scrap this and keep the texs?
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Wilson
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Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas

Re: Post your upcoming tracks

Post by Wilson »

hah are you kidding? Just said your track looks unnatural. Deal with it.
hvpunk62
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Joined: Tue Nov 04, 2008 11:42 pm

Re: Post your upcoming tracks

Post by hvpunk62 »

Jack 984 wrote:No no, thank you for the feedback gary. Im talking about wilson. Who, basically verbally raped me. But should I scrap this and keep the texs?
so just add some hills n shit and it will look natural that simple other than that awesome job
Jack 984
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Location: St.Louis, MO

Re: Post your upcoming tracks

Post by Jack 984 »

The highest point is 12ft.. no hills.
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WhMx179
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Location: Deep in the Heart of Autumn

Re: Post your upcoming tracks

Post by WhMx179 »

Jack 984 wrote:No no, thank you for the feedback gary. Im talking about wilson. Who, basically verbally raped me. But should I scrap this and keep the texs?
dude dont scrap the track man it looks awesome just release it =] you never know it may be awesome the way it is i personally think it looks amazing and lots of fun. but hey if this track somehow dosent work out you can always start another and switch things up :D :lol:
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Mittocs
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Team: Vitamin Water
Location: Parker, CO

Re: Post your upcoming tracks

Post by Mittocs »

I think it looks fun, everyone has their own opinions. Yeah it doesn't look completely natural but it could be a really fun track.
TEAM VITAMIN WATER YAMAHA

MX SIMULATOR - IN MOTION

http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
ddmx
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Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

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Wilson
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Location: Vegas

Re: Post your upcoming tracks

Post by Wilson »

DDMX i like it so far, let see it finished though.

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Preview of Chandler park... gonna get ontrack textures done then model some log cabins and such.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

Is that an overlay like MVA I see or what?
Wilson
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Team: Privateer
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Re: Post your upcoming tracks

Post by Wilson »

Nope standard decals.
Jack 984
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Team: Privateer
Location: St.Louis, MO

Re: Post your upcoming tracks

Post by Jack 984 »

Jumps are too smooth, looks unatural, too photoshopped. Try roughing it up around the edges. And, mx isnt made out of concrete.
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DJ99X
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Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

LOL, someones being a smartarse :lol:
motox161
Posts: 520
Joined: Fri Jan 25, 2008 3:06 am
Location: Arizona

Re: Post your upcoming tracks

Post by motox161 »

Im pretty sure he isnt finished with the track yet lol they are both looking good so far.... lets seem them finished! hah
Gourley #13
Jack 984
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Joined: Mon Oct 27, 2008 5:29 pm
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Location: St.Louis, MO

Re: Post your upcoming tracks

Post by Jack 984 »

Smart ass? Whos a smart ass? :wink:
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