Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
staydown
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Re: Upcoming Tracks and Track Objects #2

Post by staydown »

Mr. Snrub wrote:Perhaps you could do this underneath, then do normal textures on top
I agree with that. Use the large satellite shot for the base, then put a transparent hd overlay over it. And finish it up with your on track decals over the top of that with the shading X2. The off track resolution and quality aren't really noticed when you are in motion. So using the actual picture with some grass billboards and stuff should be adequate enough.
Yamaha285
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Re: Upcoming Tracks and Track Objects #2

Post by Yamaha285 »

haggqvist wrote:
Mona wrote:Are you going to change the color of the dirt to match the "monster decal"? The environment might look more natural/realistic with the monster decal colors.
From pics and videos it looks like the track got a proper soaking before the race. Hence the color difference. I'm still working on it though...


the dirt was darker last year to they brought in alot more dirt hence the reason the track last year had a looser top soil of the hard base simular to pala without the gnarly ruts.
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JP37R
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Re: Upcoming Tracks and Track Objects #2

Post by JP37R »

A little more progress on my track, it's turned into more of a compound. I still have a fair bit of decal work and terrain to finish and objects to place but I'm getting there. Can I get someone to make a stepup pole for me? if so, PM me, it would be much appreciated.
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haggqvist
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Re: Upcoming Tracks and Track Objects #2

Post by haggqvist »

Another lap preview of Hangtown with decals in place.
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Magnus42
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Re: Upcoming Tracks and Track Objects #2

Post by Magnus42 »

haggqvist wrote:Another lap preview of Hangtown with decals in place.
ohhhh, this track is SO sick! i think this is the best national track for mxs :) i hope it comes soon!
Garasaki
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Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

How do you create that slight "bump bump bump" feeling throughout the whole track???
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Stickerz
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Re: Upcoming Tracks and Track Objects #2

Post by Stickerz »

So. Now we have an epic model maker (P2sta), and now an epic track maker (you, although you already made a pretty epic track). :lol:
staydown
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Re: Upcoming Tracks and Track Objects #2

Post by staydown »

Garasaki wrote:How do you create that slight "bump bump bump" feeling throughout the whole track???
I have done that by adding a new layer with black and white noise in it, then just adjusting the opacity so it smooths it out.
haggqvist
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Re: Upcoming Tracks and Track Objects #2

Post by haggqvist »

Garasaki wrote:How do you create that slight "bump bump bump" feeling throughout the whole track???
By using raise/lower/smooth in the editor. I make all my tracks almost exclusively in the editor with raise/lower/smooth, I only use ps to level terrain and move things around.
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joe_389
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Re: Upcoming Tracks and Track Objects #2

Post by joe_389 »

haggqvist wrote:Another lap preview of Hangtown with decals in place.
Man this track looks super relistic, can't weight, just one question whats the ground resistance, it looks like the track is really boggy and sandy or is this just you being in a very tall gear?
Joe 389
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magnusson
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Re: Upcoming Tracks and Track Objects #2

Post by magnusson »

joe_389 wrote: Man this track looks super relistic, can't weight, just one question whats the ground resistance, it looks like the track is really boggy and sandy or is this just you being in a very tall gear?
Joe 389
whait you cant weight? :? sound like you need to hit the gym.
haggqvist wrote:Another lap preview of Hangtown with decals in place.
The track looks epic! *Thumbs up*
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mxbiker
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Re: Upcoming Tracks and Track Objects #2

Post by mxbiker »

robbimagg wrote:
joe_389 wrote: Man this track looks super relistic, can't weight, just one question whats the ground resistance, it looks like the track is really boggy and sandy or is this just you being in a very tall gear?
Joe 389
whait you cant weight? :? sound like you need to hit the gym.
waite you can't spell waite ? :? sound like you need to get to school.

just kidding
Proud MXS member since 2008
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ddmx
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Re: Upcoming Tracks and Track Objects #2

Post by ddmx »

wait what?
Phathry25
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Re: Upcoming Tracks and Track Objects #2

Post by Phathry25 »

mxbiker wrote:
robbimagg wrote:
joe_389 wrote: Man this track looks super relistic, can't weight, just one question whats the ground resistance, it looks like the track is really boggy and sandy or is this just you being in a very tall gear?
Joe 389
whait you cant weight? :? sound like you need to hit the gym.
waite you can't spell waite ? :? sound like you need to get to school.

just kidding
Actually his spelling of weight was impeccable, his usage, not so much. However your spelling of wait....
magnusson
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Re: Upcoming Tracks and Track Objects #2

Post by magnusson »

mxbiker wrote:
robbimagg wrote:
joe_389 wrote: Man this track looks super relistic, can't weight, just one question whats the ground resistance, it looks like the track is really boggy and sandy or is this just you being in a very tall gear?
Joe 389
whait you cant weight? :? sound like you need to hit the gym.
waite you can't spell waite ? :? sound like you need to get to school.

just kidding
ARG!! huge fail by me! but he wrote weight i just hit "h" by a mistake, but never mind ill just go in my hole again......
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
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