Upcoming Tracks and Track Objects #2
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yzmxer608
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Re: Upcoming Tracks #2
Yeah, they are all on screen. I'll have to figure out the rest of the track path, it's down to two possibilities and room is the deciding factor. That is a pretty good tip, I never would have thought of that. So should I just start doing the rest of the track like that from this point then? Thanks for the input
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TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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ddmx
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Re: Upcoming Tracks #2
i would do this track like that, and all future tracks you do as well. it's the fastest, easiest, and best way to make tracks hands down.
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yzmxer608
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Re: Upcoming Tracks #2
Do you mean restart it or finish it that way?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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ddmx
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Re: Upcoming Tracks #2
i would finish it this way, if you know the heights you want for your sections and what jumps you want where, that's the hard part already done.
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yzmxer608
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Re: Upcoming Tracks #2
I'll do that, thanks again man.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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checkerz
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Re: Upcoming Tracks #2
Adding a bit to DDMX's tip, I like to leave myself a good 5 or so feet outside the track path when I make my selection of what to keep. You can always erase it later, and I use this area to blend into the new base a lot. Also, a great tip to how blend stuff up is to use the smudge tool with a soft brush low opacity and with your track path layer selected, drag outwards over your new base. This will help the blending a lot was well.
Remember, everything doesn't have to match up perfect either, it's okay that some sections are biult up slightly and some are dug in. Jump lips should normally sit even with or above the edge terrain though!
Remember, everything doesn't have to match up perfect either, it's okay that some sections are biult up slightly and some are dug in. Jump lips should normally sit even with or above the edge terrain though!
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Tom cortvriendt
- Posts: 2315
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Re: Upcoming Tracks #2
mxer323 wrote:This was one of ddmx's track he had laying around and ive kinda been teaching myself stuff with the editor and doing tracks and getting a better understanding on things. There are a few more corners and ruts i would like to finish a few more disp tweaks. I am having a selective beta for feedback also, contact me.
http://img203.imageshack.us/i/mx2010010 ... 15120.jpg/
http://img257.imageshack.us/i/mx2010010 ... 15132.jpg/
http://img411.imageshack.us/i/mx2010010 ... 15180.jpg/
http://img41.imageshack.us/i/mx20100107 ... 15130.jpg/
Damn! I want to ride that track
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Tom cortvriendt
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Re: Upcoming Tracks #2
Can you send a beta?
Ty
Ty
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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mx4life
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Re: Upcoming Tracks #2
A promo pic of some tex I made for zachs track. its a demo i guess? idk what this is called haha.
looks pretty crappy.

Tell me what you think
looks pretty crappy.

Tell me what you think


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iceman967
- Posts: 471
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- Team: Aggressive Graphix
Re: Upcoming Tracks #2
id say try some different brushes to mix it up or even just screw around with the free lasso tool, some blurring, some clipping masks, and maybe a few others...
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
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DJ99X
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Re: Upcoming Tracks #2
I wouldnt have that dark border. When you place the decals, you will have that dark line between each placement
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ddmx
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Re: Upcoming Tracks #2
What I've found with decals is that what looks awesome in photoshop, may look horrible in game. It's all about how it looks repeated. Looks like a good start though.
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DJ99X
- Posts: 15524
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Re: Upcoming Tracks #2
I tend to reverse the direction of the decals every few placements to make it look less repeated. It'd be pretty cool if there was a decal placement option that reverses or flips the image randomly in flow, so it doesnt look repeated
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Judan
- Posts: 451
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Re: Upcoming Tracks #2
Just raced Tumbulgum 2010 track and its a fucking sick track and was wondering if any one wants to do a joint effort in it ?
heres a pic of the layout
http://www.williethomson.com/tumbulgum/ ... ut2010.pdf
There was a lot more jumps this time round and the berms where like D: ORGASM
heres a pic of the layout
http://www.williethomson.com/tumbulgum/ ... ut2010.pdf
There was a lot more jumps this time round and the berms where like D: ORGASM

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hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: Upcoming Tracks #2
add a bit of noise to it for a dirt texture
