Upcoming Tracks #1

All about making tracks for MX Simulator
checkerz
Posts: 8791
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Post your upcoming tracks

Post by checkerz »

Mr.Two wrote: Instead of helping out with some advice or even constructive criticism he resorted to "Copy, paste, drag, copy, paste, drag, copy, paste, drag."
I was being constructive with my advice; however, I think you took my post the wrong way. I wasn't making fun of you, I was pointing out the fact that it is blatantly obvious you copy pasted your jumps, and that is a big no, no.

As far as the 45 minute track, it was just to prove a point, but I like it, so I think I'll finish it with a whole lot of help because frankly... I'm lazy once it comes to stuff besides displacement.

BR, you asked about Atlanta, I still have it, it's textured MVA style and doesn't look that great and I quit playing MXS when I got really busy at work with Reflex. Maybe I'll dig it back up and see.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Post your upcoming tracks

Post by FactoryBR21 »

Rlly cool , would be nie atleast a beta of that track...should be fun
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
LuizH
Posts: 1354
Joined: Mon Mar 16, 2009 10:34 pm

Re: Post your upcoming tracks

Post by LuizH »

I can help with supercross enviroment like objects and stuffs but texture i suck
FORMER SUPERCROSS LEGEND
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Post your upcoming tracks

Post by Mr.Two »

From what I understand you get paid to make tracks man, you have a ton of experience and deserve respect for everything you have done. All I can say now is that your the perfect person that should help people with tips, tricks, and real advice and you could really help improve everybody's experience here.

I really hope you finish your track it looks f'n fantastic and leaps and bounds better than mine.


As for myself I'm actually quite happy with my work. I've gotten quite a few PM's from people with positive feedback, advice, and asking to beta. For my first SX track and 2nd track and totaling only a matter of days on both combined I'm very satisfied with the progress I have made with both considering I am so new to this.


I hope all this drama is finished now, I see your point and its totally agreed upon that it could be better and I need to change things. I hope you see my side of things as well.
Image
chuey352
Posts: 421
Joined: Sat Nov 22, 2008 6:48 pm

Re: Post your upcoming tracks

Post by chuey352 »

sam-brinkley wrote:
chuey352 wrote:my first track ever....i like criticism as long as its constructive thanks
Image
Image

COME ON MAN AND RELEASE THIS BEAST
to be honest i dont think i have that on my HD anymore . it was a turd anyway. i have somthing brewing up that ive been working on for the past 10 months. ill post som pics once i get some tex's "cough" jack!
Mx Simulator OG
ddmx488 wrote: Everyone poops on their keyboard and expects a great skin to pop up in photoshop.
TEAM HONDA
Atown_Ottowa
Posts: 364
Joined: Sun Aug 16, 2009 9:02 pm

Re: Post your upcoming tracks

Post by Atown_Ottowa »

o0
Image
Garasaki wrote: So, look there, Jones provided useful feedback!!
danny
Posts: 392
Joined: Tue Jul 07, 2009 2:04 am

Re: Post your upcoming tracks

Post by danny »

lookin good. 8)
_________________________________________________________
Image

Team: xFire mayneeeeeeeee
xFire: rocketmandan946
XBL: fp cycloNe
dalboy06
Posts: 59
Joined: Mon Mar 23, 2009 11:43 pm

Re: Post your upcoming tracks

Post by dalboy06 »

My first track (in progress). its based on one of the uk national circuits called foxhill it features some huge hills and is really good fun to ride, at the moment its got standard textures and have used ddmxs object pack (Ty) just wondering if anyone can help me make this somthing special thanks alot. db
Image
533#Image
ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: Post your upcoming tracks

Post by ShackAttack12 »

Some more work on my track. Changed a couple sections and added really quick and basic ruts. Still stock textures as i didn't mess with them yet.
The track will be roughened up a bit soon. The released version won't be smooth.

Image

Image

Image
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Rm85#107
Posts: 467
Joined: Thu Dec 04, 2008 12:02 pm
Location: sweden

Re: Post your upcoming tracks

Post by Rm85#107 »

Looking goood :)
LuKe
Posts: 1190
Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England

Re: Post your upcoming tracks

Post by LuKe »

dalboy06 wrote:My first track (in progress). its based on one of the uk national circuits called foxhill it features some huge hills and is really good fun to ride, at the moment its got standard textures and have used ddmxs object pack (Ty) just wondering if anyone can help me make this somthing special thanks alot. db
Image
ahh man sick, cant wait for the release :wink:
checkerz
Posts: 8791
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Post your upcoming tracks

Post by checkerz »

dalboy06 wrote:My first track (in progress). its based on one of the uk national circuits called foxhill it features some huge hills and is really good fun to ride, at the moment its got standard textures and have used ddmxs object pack (Ty) just wondering if anyone can help me make this somthing special thanks alot. db
Image
Not bad looking. A few things you could try to improve it would be to vary the track width. Nationals rarely have the same width all the way around. Also, straights on a national aren't usually straight, they usually flow together around the track in constant sweeping motions, plus, turning slightly is more fun that going straight all the time. Finally, the most important thing is get rid of the "flat areas". Off track they are an eye sore, but on track terrain is rarely "flat". Usually it'll be either going up or down slightly all the time. Plus, this keeps the suspension moving and the riders on their toes. Finally, the angle of the hills is pretty much flat, the bottom and top, neither has a steeper or flatter spot.

Hope that helps and good luck.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Post your upcoming tracks

Post by tyskorn »

Dalboy:Track looks soooo fun.Can't wait. :mrgreen:
Shack:Very cool track man, will it ever be released? :P
sam-brinkley
Posts: 306
Joined: Fri Feb 15, 2008 11:12 am
Team: Pro Privateer
Location: England

Re: Post your upcoming tracks

Post by sam-brinkley »

Shack and Dalboy

i think the rest of the xommunit will agree

PUBLIC BETAS FTW!!!!!!!!!!!!! LOL
Image
Mittocs
Posts: 1119
Joined: Tue Apr 15, 2008 1:30 am
Team: Vitamin Water
Location: Parker, CO

Re: Post your upcoming tracks

Post by Mittocs »

sam-brinkley wrote:Shack and Dalboy

i think the rest of the xommunit will agree

PUBLIC BETAS FTW!!!!!!!!!!!!! LOL
no
TEAM VITAMIN WATER YAMAHA

MX SIMULATOR - IN MOTION

http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
Post Reply