Upcoming Tracks #1

All about making tracks for MX Simulator
hvpunk62
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Joined: Tue Nov 04, 2008 11:42 pm

Re: Post your upcoming tracks

Post by hvpunk62 »

yea but you cant get as much detail out of it as you would with individual decals :?
yzmxer608
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Re: Post your upcoming tracks

Post by yzmxer608 »

Here is a tutorial for it: http://mxsimulator.com/benchracing3/vie ... f=2&t=3606. But hv is right, you won't get as good of detail if you do it this way (maybe if you did this for the base texture then place regular decals on top of it.
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

Okey thanks, its just bit hard to get new decals ingame (somehow i mess things up ;S) but i try making them myself
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

Now the layout is done, now starts the ingame editor hard work and huoh is that booring or WHAT!
If anyone got any buildings or something i could use please contact me! I need like farm houses (that ppl live in irl) To make this track
Its sort of compound.
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ShackAttack12
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Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: Post your upcoming tracks

Post by ShackAttack12 »

I have a feeling that a lot of those jumps will need to be fixed. They don't seem very rideable at the moment.
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

I have ridden that track now and saw that 1 jump has landing bit too high or faraway, also some landings need more something something
BUT most of the jump need to just be ridden in "rigth" speed, some full some less than full but that can be fixed in ingame editor, have to remember my first ever track so i have not mutch skill at these things and cant realy get a good flow going yet
ddmx
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Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

It it's your first track ever I suggest you do it all in the editor. And try not to repeat jumps, or berms. You'll get it eventually.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

I cant get any jumps made in editor, mayby its cuz i just dont even know all commands in the ingame editor, but this track has some parts ingame and some not.
ddmx
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Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

The track is not gonna be good if you continue doing it the way you are doing it. I doubt many people will download it if any.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

By my way you mean photoshopping it? or
tyskorn
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Re: Post your upcoming tracks

Post by tyskorn »

Duckstream wrote:BUT most of the jump need to just be ridden in "rigth" speed, some full some less than full but that can be fixed in ingame yet
I would recomend not to have your jumps that way.You should make so someone could go WFO at it and flatland. Without doing a front flip. :D
ddmx
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Re: Post your upcoming tracks

Post by ddmx »

Worked about a half hour on Indianapolis for something to do. I'll probably finish it sometime.
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DJ99X
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Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

I dont get those jumps. Are they supposed to be miny step ups or what?

Watch out, some of those jumps look copied and pasted. Checkerz will pwn you for that
ddmx
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Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

The track goes the other way over them, and i have no idea what they are supposed to be. But i triple them. That section there is the only one i copy and pasted.
Mittocs
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Location: Parker, CO

Re: Post your upcoming tracks

Post by Mittocs »

i'll let you know if it rides good *nudge* ;)
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