Upcoming Tracks #1

All about making tracks for MX Simulator
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

tyskorn wrote:
Duckstream wrote:BUT most of the jump need to just be ridden in "rigth" speed, some full some less than full but that can be fixed in ingame yet
I would recomend not to have your jumps that way.You should make so someone could go WFO at it and flatland. Without doing a front flip. :D
If you want to pin the track you can, you will seriously hurt yourself (if it was real) cuz you land to flat, i havent ever frontflipped in the jumps, i have a preview video but need to upload it later..

@Gdt: That track looks mutch nicer than mine, i mayby got your point of copy pasting but i ashure you i have, um... 2 copy paste sections there, and whoops (ofcrouse?) But I will try to get rid of some and make then more flowable.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Post your upcoming tracks

Post by Garasaki »

gdt phoenix wrote:I'll probably finish it sometime.
Sort of like that awesome national you kept showing us previews of (ya know, like MONTHS ago)
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Yahama7
Posts: 599
Joined: Tue Jun 02, 2009 7:38 pm
Location: Germany

Re: Post your upcoming tracks

Post by Yahama7 »

Garasaki wrote:
gdt phoenix wrote:I'll probably finish it sometime.
Sort of like that awesome national you kept showing us previews of (ya know, like MONTHS ago)
I'm wondering when you showed you're o'neal gear the first time.... :lol:
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It's Yahama7 !!!
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

I tryed the track editor now, and desidet that thistrack is more like a forest compound so i tryed some hills and they are good, all jumps still land as without the hills and its not finished, can someone tell me one thing also please? How can you copy the statues and billboards ingame?
http://img340.imageshack.us/img340/6301 ... ot036x.png
http://img264.imageshack.us/img264/2382 ... hot040.png
ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

Garasaki wrote:
gdt phoenix wrote:I'll probably finish it sometime.
Sort of like that awesome national you kept showing us previews of (ya know, like MONTHS ago)
Dude, I'll get it done man. That track needs some final disp work, tons of texture work, and tons of object work at the moment. My problem is, I can't release a half ass track, so It takes forever to release something when I'm trying to make it that much better than my last release. The will to always improve almost always comes with an increase in time to get it done. This sx, although it is Indy, I might just do the disp then half ass a stadium and some objects and release it.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Post your upcoming tracks

Post by Garasaki »

Yahama7 wrote:
Garasaki wrote:
gdt phoenix wrote:I'll probably finish it sometime.
Sort of like that awesome national you kept showing us previews of (ya know, like MONTHS ago)
I'm wondering when you showed you're o'neal gear the first time.... :lol:
That sh1t would be done if JLV hadn't totally changed the skinning world with normal and specular maps :twisted:
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

Umm i know this migth NOT be the rigth place to post this but does anyone happen to have some track statues that looks like http://images.chron.com/blogs/diggingin ... 0trash.jpg or something like these http://3.bp.blogspot.com/_6cF48Xd9h9I/S ... /175_1.JPG
/ http://www.phillyexplorer.com/wp-conten ... phia-4.jpg

(like a tree trash or fallen tree with cutted things on the top..)
Im realy bad at modeling and my track need those things ;S also i was wondering is these trees normal in this photo, its so huge.. they are.. Image
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

sorry for douple but that didnt make sence, i was wondering if the trees are too high or just looks like it?
anyways sorry for douple but had to ask you gues here how you think these textures will work? (still havent worked on the grass mutch and the gravel need to be lighter, also the tiremarks are not there. but preview is a preview comment PLEASE i need to know whats good whats not, also do you think it would lag if i use mutch statue files? for trees i mean, or should i use billboards the un important [more far away])
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ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

Your dirt is way to leopard spotty. The grass looks good though. Other than the fact that some of the trees don't really look good together it looks like a pretty nice track.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

gdt phoenix wrote:Your dirt is way to leopard spotty.some of the trees don't really look good together.
The dirt was hard to make, im still working on it, also i need to make it 32x32 cuz the 16x16 last for ever to get all over (on what ever its needet)
And the trees, yes i noticed they were an accident there like the normal billboard trees on blank track, im trying to use the bit more detailed trees and the statue files in near the track, but on far away it doesnt realy count THAT mutch.
But Thanks GDT for the comment made me realize something.
sam-brinkley
Posts: 306
Joined: Fri Feb 15, 2008 11:12 am
Team: Pro Privateer
Location: England

Re: Post your upcoming tracks

Post by sam-brinkley »

Ducky Really good work the track is looknig MEGA fun the Decals are abit spotty but they look good i like them :D good work on the track DUCKY :D
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DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

I like the overhanging trees look
Atown_Ottowa
Posts: 364
Joined: Sun Aug 16, 2009 9:02 pm

Re: Post your upcoming tracks

Post by Atown_Ottowa »

try working with the shading ppm, looks like there is no rut shadows.
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Garasaki wrote: So, look there, Jones provided useful feedback!!
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Post your upcoming tracks

Post by tyskorn »

Texture look nice,but I agre they are to lepoard skinny. :lol: Great work!
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Post your upcoming tracks

Post by Mr.Two »

I started this yesterday, still a TON or work to do but just a quick preview. It will change a lot


I'm looking for beta testers that will give actual feedback, PM me. :wink:

http://www.youtube.com/watch?v=9DlesM_Wq7E Sorry I don't know how to embed videos :oops:
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