Upcoming Tracks #1
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Pumaxcs
- Posts: 13227
- Joined: Sat Dec 15, 2007 11:50 pm
- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: Post your upcoming tracks
lol im just joshing ya i use smooth sparingly and if i do its 2.0 which just take the lip off of it
but yes using curve definatly helps the look and feel alot
but yes using curve definatly helps the look and feel alot
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HolstadMX
- Posts: 198
- Joined: Wed Jan 23, 2008 3:59 am
- Team: Privateer
Re: Post your upcoming tracks
can somone help me. when i try to edit the texture list in anyway, the area around my rider goes white but i can still see the brown and the green threw the editor
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mace-x
- Posts: 2303
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- Team: your sister´s fan!
- Location: candy planet.
Re: Post your upcoming tracks
WILSONATV wrote:
yup its a supercross test track, based off of the hilly terrain in hollister california.
dude!
this is an awesome track, thanks for sharing

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Joe
- Posts: 2971
- Joined: Wed Dec 19, 2007 10:17 pm
- Team: MXSP
- Location: PEI,Canada
Re: Post your upcoming tracks
its released i dono if you know that but you can download it now lol
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Pumaxcs
- Posts: 13227
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- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: Post your upcoming tracks

plan on releasing it later 2nite or 2morro
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Joe
- Posts: 2971
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- Location: PEI,Canada
Re: Post your upcoming tracks
that looks really nice your tracks just keep gettin better you should try and through some texts on it
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DJ99X
- Posts: 15524
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- Location: Land Down Under
Re: Post your upcoming tracks
I've got a track coming. Won't post any pics now. Should be out within 24 hrs. It's a very good track in my opinion
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Joe
- Posts: 2971
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- Team: MXSP
- Location: PEI,Canada
Re: Post your upcoming tracks
sweet i think i kinda seen nit i seen the trees you are using i think they are the dead ones right it looks sick
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DJ99X
- Posts: 15524
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- Location: Land Down Under
Re: Post your upcoming tracks
I only used a few of them, mostly used JLV's ones.
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Joe
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- Team: MXSP
- Location: PEI,Canada
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Voutare
- Posts: 4891
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- Location: Southern Vermont
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Re: Post your upcoming tracks
I'm going to need some 3d trees, I've tried to get them in game, but they never look right. I'm not good at modeling trees at all.
Ones like these:
http://www.allinonemarket.com/Gallery/W ... l%20MX.JPG
Incase you didn't get the clue, it's Washougal.
Ones like these:
http://www.allinonemarket.com/Gallery/W ... l%20MX.JPG
Incase you didn't get the clue, it's Washougal.

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dearnhardtfan7
- Posts: 1095
- Joined: Sat Mar 22, 2008 2:05 am
- Team: Privateer
- Location: Trafford Alabama
Re: Post your upcoming tracks
These are from my Navy moto-x championships. This layout is the speed and style layout. Once I get some help on editing textures so I can finish the super-moto, I will release all four files. Some of the Jumps may look a little square but it rides good. The only thing is you just about have to ride it in arcade. I tried to make it rideable with sim physics but there is just too much stuff in too little a space.
- Attachments
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- Image_12.jpg
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- Image_11.jpg
- (57.37 KiB) Downloaded 302 times
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- Image_10.jpg
- (76.37 KiB) Downloaded 301 times
R.I.P. Jacob Nash #241
PSN-chrismri463

xfire--cmarona463
PSN-chrismri463

xfire--cmarona463
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Pumaxcs
- Posts: 13227
- Joined: Sat Dec 15, 2007 11:50 pm
- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: Post your upcoming tracks
i tried texts b4 but it always lookd horrible
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DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Post your upcoming tracks
Whats not right about them?Voutare wrote:I'm going to need some 3d trees, I've tried to get them in game, but they never look right. I'm not good at modeling trees at all.
Ones like these:
http://www.allinonemarket.com/Gallery/W ... l%20MX.JPG
Incase you didn't get the clue, it's Washougal.
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Voutare
- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
- Team: Privateer
- Location: Southern Vermont
- Contact:
Re: Post your upcoming tracks
Well, I can't model a tree for the life of me, and texturing it... I suck at.
Maybe I'll just keep practicing.
Maybe I'll just keep practicing.



