what`s wrong?
HD Ruts problem
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mace-x
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HD Ruts problem
i have some troubles geting hd ruts in ps, when i try to i select the 1px black brush, paint my ruts, set them as 5% opacity and they are so wide, i cant make a thin rut :/
what`s wrong?

what`s wrong?

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Voutare
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Re: HD Ruts problem
They are probably 2 feet wide, right?
You'll need to adjust your terrain.hf size.
You'll need to adjust your terrain.hf size.

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mace-x
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Re: HD Ruts problem
yeah, that`s my problemVoutare wrote:They are probably 2 feet wide, right?
You'll need to adjust your terrain.hf size.
how do i do that
or, better, what should i change to it?
i`ve never worked with that

Massacre ftw!
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Voutare
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Re: HD Ruts problem
Open terrain.hf with notepad++.
Edit the 2.000000 number to anything from .5 to X. I'd suggest 1.5. What this represents, is one pixel per X feet. 2.0000 is every 2 feet, 1.3 is every 1.3 feet, .75 is every 3/4 foot.
Edit the 2.000000 number to anything from .5 to X. I'd suggest 1.5. What this represents, is one pixel per X feet. 2.0000 is every 2 feet, 1.3 is every 1.3 feet, .75 is every 3/4 foot.

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mace-x
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Re: HD Ruts problem
ah, got it, many thanks!Voutare wrote:Open terrain.hf with notepad++.
Edit the 2.000000 number to anything from .5 to X. I'd suggest 1.5. What this represents, is one pixel per X feet. 2.0000 is every 2 feet, 1.3 is every 1.3 feet, .75 is every 3/4 foot.
great, rempleced
9 2.000000 -2.126446 12.225136
for
9 1.000000 -2.126446 12.225136
and now i have a 50cc sx track :/

Massacre ftw!
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Garasaki
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Re: HD Ruts problem
What are the values from your terrain.hf?

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mace-x
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Re: HD Ruts problem
thoseGarasaki wrote:What are the values from your terrain.hf?
9 2.000000 -2.126446 12.225136

Massacre ftw!
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yzmxer608
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Re: HD Ruts problem
If the track is small with a smaller scale value, the disp will have to be a higher resolution. If you don't want to remake the disp, just make a new document with res that you want your disp to be, then copy and paste your disp into the new document (just merge all of the layers then select all, you can undo the merge layers when you are done). Make the background color the ground color of your disp.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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mace-x
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Re: HD Ruts problem
i took the disp map, resized it to 200% and changed the values toyzmxer608 wrote:If the track is small with a smaller scale value, the disp will have to be a higher resolution. If you don't want to remake the disp, just make a new document with res that you want your disp to be, then copy and paste your disp into the new document (just merge all of the layers then select all, you can undo the merge layers when you are done). Make the background color the ground color of your disp.
9 1.000000 -2.126446 12.225136
but now its a little to big :/

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Garasaki
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Re: HD Ruts problem
Geez, 5 posts before mine showed up!!!!!mace-x wrote:thoseGarasaki wrote:What are the values from your terrain.hf?
9 2.000000 -2.126446 12.225136
This is why you set that value BEFORE YOU DO ANYTHING ELSE ON YOUR TRACK AND THEN NEVER CHANGE IT AGAIN
Guess you'll know next time.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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mace-x
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Re: HD Ruts problem
damn!Garasaki wrote:Geez, 5 posts before mine showed up!!!!!mace-x wrote:thoseGarasaki wrote:What are the values from your terrain.hf?
9 2.000000 -2.126446 12.225136
This is why you set that value BEFORE YOU DO ANYTHING ELSE ON YOUR TRACK AND THEN NEVER CHANGE IT AGAIN![]()
Guess you'll know next time.
ok, forget about hd ruts on seattle, maybe a next track would have

Massacre ftw!
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Voutare
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Re: HD Ruts problem
Well, .5 is a quarter the size of 2.0... So, use your square root skills. :/ Or get Gordy to do it for you. Might work.

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mace-x
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Re: HD Ruts problem
fixed!Voutare wrote:Well, .5 is a quarter the size of 2.0... So, use your square root skills. :/ Or get Gordy to do it for you. Might work.
9 2.000000 -2.126446 12.225136 was the original witha 100% sized map
9 0.500000 -2.126446 12.225136 is the new one with a 400% sized map
but, all the track is now "squared" i`ll have to redraw it, but is not that a huge deal, in a day i`ll fix that
ah, also, many thanks guys, great to have guys like you!
Thanks!

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...