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Bigger Evironments?
Posted: Sat Apr 26, 2008 8:49 am
by HolstadMX
is it possible to make the whole map larger?.
Re: Bigger Evironments?
Posted: Sat Apr 26, 2008 11:55 am
by cpt_Slow
i think editing the terrain.hf works, make the second number higher to increase the scale, and the last two numbers change maximum and minimum height i think from what i can work out

Re: Bigger Evironments?
Posted: Sun Apr 27, 2008 6:19 am
by HolstadMX
that just makes the tiles bigger
Re: Bigger Evironments?
Posted: Sun Apr 27, 2008 8:13 am
by jlv
You have to increase the dimension in terrain.hf to 10, resize terrain.png and shading.ppm to 2049x2049 and pad the tilemap out to 1024x1024 bytes. Here's a new blank that has been resized like that:
http://mxsimulator.com/tracks/blankhuge.zip
With scale=2 this will be 4096x4096 feet. If you have a weak system this may give you trouble as it will use 4x as much memory for a lot of things.
Re: Bigger Evironments?
Posted: Sun Apr 27, 2008 8:17 am
by DJ99X
Yeah, I've noticed with a few tracks that the terrain puts alot of strain on the computer when they are highly detailed (like ATOC's track). Might keep away from these size maps then...