Track help

All about making tracks for MX Simulator
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Track help

Post by Duckstream »

Hello people of mxs community.

I need help.
I would like to make a tilemap for snow, but i have no idea of how i can edit the looks of it?
I get the thing when you edit the tilemap to make like mud and sand and stuff,
but how in earth can there be changed the roost that flyes off? like the colors and things?
I would realy like to make a snow tilemap for my track(if i ever get it done)
So please help me!
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Track help

Post by yzmxer608 »

In this topic: http://mxsimulator.com/benchracing3/vie ... f=2&t=3166 it explains what everything in the tileinfo file does. If you look at the line that says "texture=@roost.png" that is what tells the tile to use a certain image file for roost. Put the texture you want in your track's folder, then replace roost.png with it's filename.

Once you get it working in game, you can edit the other settings for the roost. Hope it works out ok.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Track help

Post by Duckstream »

Ty!
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