Start Gates

All about making tracks for MX Simulator
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attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Start Gates

Post by attacker5 »

Umm, well, i have a question,
How do you move the start gates where the ai and you start from. Cause i clicked statues and moved them individually, then when i reopened the track they were back where they started.
thx
Bradly
dearnhardtfan7
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Re: Start Gates

Post by dearnhardtfan7 »

R.I.P. Jacob Nash #241
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attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Start Gates

Post by attacker5 »

thanks but umm, what do i do with the text i get?
yzmxer608
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Team: SYS
Location: Wisconsin, U.S.A

Re: Start Gates

Post by yzmxer608 »

Paste it into your timing_gates file under startinggate.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Start Gates

Post by attacker5 »

Thanks that worked. Now for the training... omg.
DJ99X
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Location: Land Down Under

Re: Start Gates

Post by DJ99X »

Dont bother training
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Start Gates

Post by BRYAN17 »

how do i use the gate link
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ddmx
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Location: Midland MI

Re: Start Gates

Post by ddmx »

Track Files Explained

How old are you? :roll:
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Start Gates

Post by Garasaki »

Seriously, the start gate thing is incredibly annoying to use.

I spend at least 10 minutes searching the forums every time I need to use it.

We should sticky a thread that just says "start gate coordinates yadda yadda whatever" here so it's easier to find.
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DankeKTM21
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Re: Start Gates

Post by DankeKTM21 »

agreed ^ :roll:

it seems it always change to other post when you search for it
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BRYAN17
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Joined: Tue Feb 02, 2010 2:54 pm

Re: Start Gates

Post by BRYAN17 »

agree too
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ddmx
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Location: Midland MI

Re: Start Gates

Post by ddmx »

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