timing checkpoints
Posted: Tue Dec 25, 2007 1:30 am
I think the timing checkpoints need a fix , for exemple on EK park is possible cut some straights of the track and the game still count the lap time of it ,
my best lap there is 70.3 but 100% on the track and without cuting bales , but for exemple after the woops if we go forward to the grass and cut the next 2 straights ,a berm and a tabletop , the game still count the lap time , to around 65 or 66 that what i did cutting that part oif the track .
I dont know how this things work but i think was good change the game to that we need to pass on all checkpoints from 1 ,2 ,3 ,4 , 5 ... till the end gate.
about other thing:
When we finish our track is there any program to "ZIP" all that files to any type of .file that the game can read and that anyone can't open to dont change it ?
I think this would be good.
my best lap there is 70.3 but 100% on the track and without cuting bales , but for exemple after the woops if we go forward to the grass and cut the next 2 straights ,a berm and a tabletop , the game still count the lap time , to around 65 or 66 that what i did cutting that part oif the track .
I dont know how this things work but i think was good change the game to that we need to pass on all checkpoints from 1 ,2 ,3 ,4 , 5 ... till the end gate.
about other thing:
When we finish our track is there any program to "ZIP" all that files to any type of .file that the game can read and that anyone can't open to dont change it ?
I think this would be good.