A blimp that flies a looping waypoint path over your track, follows the terrain height, and turns smoothly at the corners. Script by BAKER.
Setup
- Put blimp.jm and blimp.png in your track's statue folder.
- Add this line to your statues file (no .shp):
Code: Select all
[600.0 0.0 480.0] 0.0 @YourTrackPath/statue/blimp.jm @YourTrackPath/statue/blimp.png - Add frills.js to your track, or paste the code into your existing one.
- Replace @YourTrackPath in frills.js so it matches the statues line exactly.
- BLIMP_PATH: loop corners as [x, z] in feet
- BLIMP_SPEED: feet per second
- BLIMP_ALT: height above the terrain
- BLIMP_TURN: how wide the corner turns are
- BLIMP_FLIP: set to Math.PI if it flies tail-first
Download: blimp.zip