!Acrews MX (Beta)

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MXRIDER4LIFE
Crushed Dissenter
Posts: 50
Joined: Wed Jan 30, 2013 11:28 pm
Team: Privateer

!Acrews MX (Beta)

Post by MXRIDER4LIFE »

This is the first track I have made, I have been working on it for a month on and off.
I tried to keep it realistic and fun, I just wanted help and opinions on what I should do!
I really need help on adding decals and statues
Any help or advice would be great!

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LINK: http://www.mediafire.com/download/mkdrb ... ews739.rar
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MrMx198
Posts: 499
Joined: Tue Jun 05, 2012 11:20 am
Team: FlowTech
Location: Ireland
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Re: !Acrews MX (Beta)

Post by MrMx198 »

Really fun track!! The jumps are really nice but the corners need more berms and ruts but the track is still so fun! I'm not a track maker but I'm just trying to help
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MXRIDER4LIFE
Crushed Dissenter
Posts: 50
Joined: Wed Jan 30, 2013 11:28 pm
Team: Privateer

Re: !Acrews MX (Beta)

Post by MXRIDER4LIFE »

Thanks! I know the berms and ruts need to be done, But im glad you liked it!
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Shauns86
Posts: 69
Joined: Tue Sep 13, 2011 2:36 pm
Team: Southeastmx.com

Re: !Acrews MX (Beta)

Post by Shauns86 »

its kinda snarfy...
Cody Darr
Posts: 1646
Joined: Thu Oct 01, 2009 2:16 pm
Team: Start Your Systems
Location: Central PA

Re: !Acrews MX (Beta)

Post by Cody Darr »

It needs some more work man! You got a long way to go. Good Luck.
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
MXRIDER4LIFE
Crushed Dissenter
Posts: 50
Joined: Wed Jan 30, 2013 11:28 pm
Team: Privateer

Re: !Acrews MX (Beta)

Post by MXRIDER4LIFE »

Yeah it needs allot of work, I just wanted to see what everyone would say about it
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