russ190 wrote:i really enjoy the track. I dont think it was scalled wrong at all. Its no where near "pin it the entire way" because i have to let off the gas to not over jump. Its an easy track to learn the different lines. thought it was a good track. Keep up the good work
Depends what lines you are taking
On the table top section do you go single-table-table-single? or jump then entire table and jump out again?
If you do the later you are on the gas then entire way with no breaks
The next section you hold it flat over the whoops and then jump almost all the sand again not letting off the throttle.
Around the berm you have to be pinning it to make the triple triple and if you stuff up either you must roll everything (Because it is scaled to high and the bike cannot jump 60 foot from rest)
Again around the out side pinning it to make the triple or quad i think it is... THEN!!!!!! you can let off the throttle for the small double but back on again when you want to make the huge quad. Double out and around another berm.
Then probably the first jump where you can be moderate to make the fast line. Over the double launch the table and hit the berm hard to get a decent line through the sand.
Then through the sand pinning the entire way and launch the jump to make the quad or 5 jump if you game.
Hit the double then pin it along the entire straight to make it to the down ramp.
"Ok and thats 1 fast lap around the track with yomo"
Now i do like this track it is fun, but i dont see how its not overly scaled and just pin it everywhere.