As you can read it's based on a track made by jgmtbike: http://forum.mxsimulator.com/viewtopic. ... 21#p707521
I kept the original grip of the supercross reack, it's probably too grippy for slick tires but the tracks flows really good like this and i don't want to change it
DOWNLOAD LINK
https://drive.google.com/file/d/1p-jN-x ... sp=sharing
The pack contains 3 Layout of the Track: 2 Supermoto and 1 Motard (100% tarmac)
Supermoto 1

Supermoto 2 (Different Offroad rections)


Tarmac
Same as above, no offroad sections. It's quite short but i think it's helpful for tuning your motard setup cause you can make more consistent laptimes
Things to improve
-The skybox is the default one, but with the stadium it's not visible for 99% of the time, if anyone wants to send a better one i will add it to the track.
-Starting light: my original idea was to call a 3Dmodel animation to change the starting lights color in the flaggers file, but it's not possible as i know.
-Objects moving like in supercross tracks to change the line (3rd picture), I need to understand how to script
Thanks to:
-JLV
-jgmtbike, don't know if you remember of my old PM
-who made the GP Objects pack back in 2013 (probably haggqvist?)