Lavanko Public Beta

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mxchild
Posts: 300
Joined: Tue Aug 21, 2012 8:45 am
Team: Batman motorsport

Re: Lavanko Public Beta

Post by mxchild »

it is really good i just think you need to remember its a game cuz there is some stuff crazy ruff and that such as the enduro
Hondarider77f
Crushed Dissenter
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Re: Lavanko Public Beta

Post by Hondarider77f »

Maybe a low-res version?? Between the million peices of grass, and trees, and water, and buildings, it just is too much for my computer...maybe replace the trees with the billboard type trees? Just something to make it easier on the people with less $$$ for their computers :D ...but I rode all the tracks and they're all fun!! Except the EX part...wayy too challenging! But awesome fun!
DPGuitarman
Posts: 90
Joined: Thu Sep 08, 2011 11:22 pm
Team: TM Factory-Racing
Location: Texas

Re: Lavanko Public Beta

Post by DPGuitarman »

OH! MUH! GAWD!

Hands down my new favorite track. Can't stop riding it.
I would say it's your best track but I'm not sure if I've ridden all of your released tracks.
I love how the "Minimx's" are different skill level tracks. It really makes it feel like a real MX Park.
I could ride your enduro trails for hours on end.

P.S. How long until people are wall-riding your billboard in their new videos? Best FMX area ever.
Pumaxcs
Posts: 13228
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Re: Lavanko Public Beta

Post by Pumaxcs »

Ran a 2:10 on the main track for anyone who cares. I was also right, this track with erode gets hectic.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Lavanko Public Beta

Post by m121c »

Very good track. I know "realistic" (when I say realistic im REALLY realistic) tracks are what you like to make, and thats cool, in the end your tracks are a piece of art. They look amazing and for very good riders on this game they could be a breeze. The thing is its so real and percise I feel as if the physics of the game arent ready for it.
With difficult tracks comes rage. If this track was strictly rated on the skill required to make it it would be a really good score. Fun factor is really low. For me thats what determines if I ride a track again. To be fully honest I have never ridden any of your tracks more than once. Actually I can't say that I tried your last supercross one other time but gave up and never thought twice about tring it again.

I guess what I'm trying to get at is try making a fun factor track. Calm down the ruffness, bumps, ruts, and 1:1 scaled jumps. I think with the skills you got for track making you could make a really fun track that alot of people would want to ride all the time and not just "try the challenge" and then forget about it.

As for this track its awesome for a really realistic track. The visuals are crazy good and made it feel as if I was in a real environment and not just decals painted on to the ground. Good job.
MX_Gh0ST
Posts: 234
Joined: Sat Mar 03, 2012 1:33 pm
Team: [mo'Tards]
Location: Germany/Bavaria

Re: Lavanko Public Beta

Post by MX_Gh0ST »

Finally a dream come true. Forest track. Grip Street. A fucking big map.

THIS IS SOO SICK <333333

Im soo happy that someone finally done such a sick track .... :D

1000000000000000000 / 5 POINTS

THANK YOU
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MX_Gh0ST
Posts: 234
Joined: Sat Mar 03, 2012 1:33 pm
Team: [mo'Tards]
Location: Germany/Bavaria

Re: Lavanko Public Beta

Post by MX_Gh0ST »

I thought to ride some endurobikes. (only biketype i like... :D)

Enjoy the pics:


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Wallride practise :D
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I LOVE ENDURO :D
THANKS AGAIN :D
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hondaman
Posts: 159
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Re: Lavanko Public Beta

Post by hondaman »

Hondarider77f wrote:Maybe a low-res version?? Between the million peices of grass, and trees, and water, and buildings, it just is too much for my computer...maybe replace the trees with the billboard type trees? Just something to make it easier on the people with less $$$ for their computers :D ...but I rode all the tracks and they're all fun!! Except the EX part...wayy too challenging! But awesome fun!
x10000000000000000000000000000000000
Fransoo773 wrote: why can't my turtle fly
KTM57
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Re: Lavanko Public Beta

Post by KTM57 »

Sorry that I was never able to follow through. I got swamped and ended up forgetting about the skins.
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Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
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Location: Finland

Re: Lavanko Public Beta

Post by Shadow »

yamaha#521 wrote:Is this vantaa's track??
Sort of. It's not a pure replica by any means, but it is based on the 2009 layout.
The whooped out sections and the table/triple hybrid+table section are made up. All those bits were just bumpy straights IRL, except the rollers/whoops before the finish line turn and jump. That one is a real section.
The minimx and peewee tracks use real layouts, except the second minimx track runs the opposite way to what it really should (my mistake). Fmx area is enhanced from the real one landing + two ramps spot (not sure if it's already been removed from the real track). Supermoto track is imaginary, IRL there's just an empty gravel parking space there. The compound does have a supermoto track in real life, but it's next to the main mx track and doesn't fit on the dispmap.
Enduro and the endurocross and their layouts are made up also, the trail is really a few kilometers away from the main track.
dionhuybers wrote:2. if you want to make a "compound" with different tracks, you have to remove the timing gates because it is terrible to ride an other track and keep turning in to the main track.
The main mxtrack is the actual "track" bit. Think of all the other stuff as unnecessary details. :lol:
3. Some Objects are white.
4. Some textures are not that good, put a bit more time in it and it is a beast!
That would be the "problem with skinners" bit I mentioned in the first post.
The crappy textures are made by me, which shows why I needed help on them in the first place, but out of the 6-7 skinners I asked, who all at first heartily agreed to help me, only four ever replied back to me after getting the track. And out of the four, I ever got actual textures from just three skinners.
This would be the main reason I lost motivation to ever finish the track.

Pumaxcs wrote:The main track is really fun and still had your style of difficulty but i could feel alot of Benkeboda and Sorketorp influence in them.
No wonder. Haggqvist's given a ton of input and help on the track.
One gripe i do have about that is the chatter through the whole thing. i do agree it needed something or else it would've gotten boring but it made it alot more difficult than it should have. I'm going to try a light smooth brush on it and see how it rides.
The enduro, among other things, is not finished. I was planning on taming down the chatter and widen the more high speed straights, plus ride through the trail with erode to get better lines on it. Even if all that would be done already, I still wouldn't recommend trying to ride it with your usual mx setup though. :mrgreen:
I love how the "Minimx's" are different skill level tracks. It really makes it feel like a real MX Park.
That's 'cause it is. :mrgreen:
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Dgl44
Posts: 284
Joined: Wed Apr 18, 2012 12:12 pm
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Re: Lavanko Public Beta

Post by Dgl44 »

The only two bigger things I noticed are the white textures and the too high graphics requirements of the track. It makes MXS lag too much even with low settings. So a version with billboard trees, or removed grass or something would be greatly appreciated in the actual release.
No pain, No gain!
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Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland

Re: Lavanko Public Beta

Post by Motofinne #375 »

i think the tabletop next to the airport should have a lip that kicks you higher, atleast when i did ride the track last time it did kick you really high in the air!
BGnastyy905
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Re: Lavanko Public Beta

Post by BGnastyy905 »

hondaman wrote:
Hondarider77f wrote:Maybe a low-res version?? Between the million peices of grass, and trees, and water, and buildings, it just is too much for my computer...maybe replace the trees with the billboard type trees? Just something to make it easier on the people with less $$$ for their computers :D ...but I rode all the tracks and they're all fun!! Except the EX part...wayy too challenging! But awesome fun!
x10000000000000000000000000000000000
x3. Would be stoked if you released a low res version when you do your final release!
@taggerdesigns #ScreamingCreative
Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: Lavanko Public Beta

Post by Shadow »

Motofinne #375 wrote:i think the tabletop next to the airport should have a lip that kicks you higher, atleast when i did ride the track last time it did kick you really high in the air!
They've changed it then. The last time I went to Lavanko, it was high speed, low height jump like it is in the track.

BGnastyy905 wrote:x3. Would be stoked if you released a low res version when you do your final release!
Haha, I should've put out the earlier version which had xfrog pinetree models. Killed my fps in singleplayer even with LODs on. :lol:
As for a proper low res version, not sure how much changing the grass and tree models to billboards would help since all of those have working LODs already. The terrain resolution is 2049x2049 which makes the track more demanding by default than a lot of other tracks.
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Those who possess strength have also known adversity.
SKERICK
Posts: 206
Joined: Fri Feb 12, 2010 8:08 am
Team: Mick Skezz
Location: Perth, Australia

Re: Lavanko Public Beta

Post by SKERICK »

Shadow i must say for a track that "Just had sitting on hd" it makes me wonder what other gems you have collecting dust on there!
Put it this way these days there are so many good tracks that i do 2 or 3 laps on them and hardly ever go back to.
this one however and a past sx of your are my goto's feel like i need to master them, Not sure if you helped with the nationals or not this yr but if not i really think you should be one of the scrutineers on braking bumps and rut/lines cause your tracks have a very mature flow to them, like you feel it out (can imagine you on your spring loaded swivel chair going through the track in your head bouncing up and down feeling it out. And a dog looking on in bewilderment)

I have a question though. I am super hyped all the time to ride the trail section, But for the life of me cannot get the bike to stay on the line, Please tell me what suspention you are using to get around that trail i know it will be awsome if i can just get the bike to stop pogoing all over the shop. You gotta let ppl know this stuff so they can ride the track like you intended.
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