2014 MotoOption Supercross Rd 4 - Oakland

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YZ85#31
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by YZ85#31 »

YzJarne_196 wrote:I think the whoops are too far spaced apart... the whoops on a2 were perfect so why change them? everything else is great
i like these whoops cos they are small but like you said they are way to far gapped.it would be good if they were closer together and at this size.
thats what she said.
checkerz
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by checkerz »

YzJarne_196 wrote: the whoops on a2 were perfect so why change them? everything else is great
Blame these guys...
dani22 wrote: I'd really like to see a bit easier whoops in the next rounds
dani22 wrote: everybody crashed like 3-4 times in the whoops during the race... and that for 20 riders means 60crashs in just one section in 15 laps, isn't that to much? I think it is.
morganmarlet wrote: the 2nd whoops is so bad!
ConnerPeavy wrote: I get to the second set of whoops, almost threw my PC outside this morning
Ddavis wrote:the whoops are still making me want to never play this game again. Why do you do this?
Ddavis wrote: I am not disrespecting the amount of work put in, just the crack you snorted when you made the whoops.
Ddavis wrote: I get to the whoops every lap and hate the track.
Brina927 wrote:When have you seen 20+ crashes in the whoops in a real life supercross main? A little challenge can be good, but these were clearly way too difficult and practically ruined some of the racing last night imo.
Scotty226
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Scotty226 »

i think if you could find a happy medium between last weeks whoops and this weeks whoops and they would be perf. last weeks whoops were nice and challenging (ask leclair about the challenging part) but this weeks whoops are 4th tapped no problem haha. I also really like how the tracks are changing every week... it keeps it interesting! :)
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2014 Loretta Lynns 250 Pro Sport 2nd
YZ85#31
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by YZ85#31 »

Scotty226 wrote:i think if you could find a happy medium between last weeks whoops and this weeks whoops and they would be perf. last weeks whoops were nice and challenging (ask leclair about the challenging part) but this weeks whoops are 4th tapped no problem haha. I also really like how the tracks are changing every week... it keeps it interesting! :)
this weeks track seems less chalenging and a bit smaller then the 1st 3 rounds
thats what she said.
Tom cortvriendt
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Tom cortvriendt »

Thanks alot man! The track is awesome. The triples are awesome for a 250! Maybe an idea to have some little ruts in the 180 turns? Like in real life? You did that in the australian sx 2012 i think
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Lo2Rider
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Lo2Rider »

Ok, now I start missing jlv's track. I seems like 2014 tracks are just getting worst week after week.

It is not that the track is bad, it's just that it is not a MX sim track... It is way too much overscaled !

Just the first rythm section, after the start : it kind of remind me an air plane departure runway. Think about A1 after the first whoops section, it was a pleasure to be carefull in the turn, turn on slowly the throttle and seat bounce to land perfectly after the table. Here it´s just, "ok, full throttle and lean backward"...

And all the rythm sections are more or less like this :cry: ...

It's is not a bad track... If the game was called MX vs ATV and not MX simulator.
karpuha
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by karpuha »

checkerz
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by checkerz »

Lo2Rider wrote:Ok, now I start missing jlv's track. I seems like 2014 tracks are just getting worst week after week.

It is not that the track is bad, it's just that it is not a MX sim track... It is way too much overscaled !

Just the first rythm section, after the start : it kind of remind me an air plane departure runway. Think about A1 after the first whoops section, it was a pleasure to be carefull in the turn, turn on slowly the throttle and seat bounce to land perfectly after the table. Here it´s just, "ok, full throttle and lean backward"...

And all the rythm sections are more or less like this :cry: ...

It's is not a bad track... If the game was called MX vs ATV and not MX simulator.
You must've missed this in the other thread. Can't wait to play your version of A3.

checkerz wrote:Are you guys fucking kidding me?

Is the spacing wider than it should be in the first section? Yep! Guess what asshats, at regular spacing, you went 4 - 5 without a problem in teh first section. And I suck balls and could do it. But wanting to keep gameplay and not build something 1 lined, hours were spent tweaking just the first 2 jumps of that section to allow an on/off or a step over to have multiple rhythms and still not quad in which would be "unrealistic" and piss everyone off.

Are the triples big? Sure as fuck are. Have you hit a SX triple? The FEEL is captured pretty well. It might've been awhile but atleast my fat ass has hit a SX triple at some point. Did I mention the track is butt ass easy, and by peaking up the triples it allows the faster guys to scrub and make up time.

And for the whoops... until they take whoops out of SX tracks, half of you will bitch. They are too hard, they are too easy, they are too close, they are too far apart. Well go build your own tracks and you can make the decision on how they are built. It was attempted to build them so they were "easy" to get through if you weren't pushing it but still a challenge to go fast through.

Waste of time week in and week out just to hear a bunch of bitching.

/endrant I'll be in the server motoing down. Atleast I shouldn't have to worry about some asshole with shit internet cleaning me out since no one will be playing the shitty track. Looks like the win will be mine this week!

/seriouslyendrant #beerme
Phathry25
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Phathry25 »

Phathry25 wrote:[TIL]That my opinion on the tracks is irrelevant because I am not one of the "fast guys" and then I went on to beat that "fast guy" in all the races we played together tonight. :roll:
Oh, and I was drunk during those races, and I'm not a drunk gamer.
Ddavis
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Ddavis »

Thanks for the track
Gideon#67
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Gideon#67 »

Ddavis wrote:Thanks for the track
This is what the response should be. Not whining.
jlv wrote:I've banned UID 1 for one day. Next time will be a week.
yzmxer608 wrote:I got to cuddle with Kellen because of this game. Thank you jlv!
Mikey wrote:We can all learn a lesson here boys. Never mess with a Mormon.. they will take it like a bitch.
dionhuybers
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by dionhuybers »

Finally... Best track so far great job! this will be so much fun for racing! I feel sorry for Chris, he is giving his best with all the help and he gets bullshit week after week... with bullshit i dont mean the comments that explain why they dont like the track but simply those comments like "Hate the track" "worst round so far". You nailed this round! Someone had to say this, Welldone keep them up :D!
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Lo2Rider
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Lo2Rider »

checkerz wrote: You must've missed this in the other thread. Can't wait to play your version of A3.
Oh sorry. I forgot. In this community, only popular enought people are allowed to give their opinion...

Look a this pic :

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After the first triple it's a double ingame. Here it's double triple. I doubt that even JS will jump all the section tonight. Same thing for the double section right after. There is four jump ingame. I doubt that they will go five quad tonight. I know I know, it wasn't like this on the 3D preview, it is just to explain how i feel about the track

A1 was good for this. It looked like the scale was pretty close to real life. I suppose the stadium scale is the same so it is probably because of the way jumps are made. But the result was good. It was technical. Here it is not. It looks like a big casual track. It makes the track way much easier.
I bet people who aren't able to run several lap without a crash on previous tracks can do it on this one. It's gonna make a lot of people hungry but : this in not normal. This is not the way I want supercross tracks to develop.

I took me a lot of time to have fun on a SX track ingame. It is hard, you have to be patient, took your time and improve slowly but surely and this is why SX is fun. This track looks like a compromise for beginners, not like a real SX track.
dionhuybers
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by dionhuybers »

i guess the tracks were already made before the real life pictures were out... [/smartass]
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Lo2Rider
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Re: 2014 MotoOption Supercross Rd 4 - Oakland

Post by Lo2Rider »

Angry, not hungry... :lol:
dionhuybers wrote:i guess the tracks were already made before the real life pictures were out... [/smartass]
Yeah... i already said it in my post, I'm not talking about the track being accurate or not... Thanks anyway "smartass"... :roll:
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