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If your topic doesn't contain a track link, this is the wrong place to post it.
Wahlamt
Posts: 7956 Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:
Post
by Wahlamt » Wed May 16, 2018 2:54 am
checkerz wrote:
Unfortunately they weren't very good
aeffertz
Posts: 4039 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Wed May 16, 2018 5:21 am
RXR_Banjo wrote: What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!
4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.
aeffertz
Posts: 4039 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
Post
by aeffertz » Wed May 16, 2018 5:22 am
Oh, and 8gb of ram.
MX|VISUALS
Posts: 147 Joined: Sat Apr 09, 2016 10:34 am
Team: Privateer
Post
by MX|VISUALS » Wed May 16, 2018 8:36 am
aeffertz wrote: SemW wrote: MX|VISUALS wrote: this tracks lagging more than normal for me, any ideas why? doesnt change if i remove obj pack or not
Same here.
In single player and online both?
single player, at specific spots such as exiting the corner after the rollers, and at the top of the hill off of the start right at the jump.
M@xTizZz
Posts: 2753 Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France
Post
by M@xTizZz » Wed May 16, 2018 12:03 pm
Links of remover added in the 1st post
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
RXR_Banjo
Posts: 1143 Joined: Fri Mar 28, 2014 12:27 am
Team: MotoStar
Post
by RXR_Banjo » Wed May 16, 2018 1:00 pm
Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Also: why u using 10 instead of 8 for reshade delay?
aeffertz wrote: RXR_Banjo wrote: What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!
4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.
Phil Doyon #423
RFX_corentin_12
Posts: 1239 Joined: Tue Oct 11, 2011 1:26 pm
Team: Impact
Location: France
Post
by RFX_corentin_12 » Wed May 16, 2018 1:32 pm
RXR_Banjo wrote: Also: why u using 10 instead of 8 for reshade delay?
higher the shade delay is, less chance you have to lag
DABZZZ
Crushed Dissenter
Posts: 1103 Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
Location: Your Moms Meat Cave
Post
by DABZZZ » Wed May 16, 2018 2:14 pm
Round 1 is fire yo. Some of the complaints I see are things I noticed as well but line choice makes a big difference. Might have to actually race this year if the tracks are going to be like this. I much prefer erode working with the starter ruts and breaking bumps over last years walls going into corners lol Keep up the good work fellas
IG:@mxs.battlegrounds
Ken81
Posts: 4 Joined: Sat May 12, 2018 1:09 pm
Team: Evolution Motorsport
Location: Ohio
Post
by Ken81 » Wed May 16, 2018 3:17 pm
So my game crashes before I can get to the first corner. Any ideas? Single and multiplayer. Using the snapshot.
aeffertz
Posts: 4039 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
Post
by aeffertz » Wed May 16, 2018 3:38 pm
RXR_Banjo wrote: Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.
RXR_Banjo
Posts: 1143 Joined: Fri Mar 28, 2014 12:27 am
Team: MotoStar
Post
by RXR_Banjo » Wed May 16, 2018 3:44 pm
ok thanks! i dunno why but in the past i had better fps with shaders than hardware... weird!
aeffertz wrote: RXR_Banjo wrote: Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.
Phil Doyon #423
Trevor#91
Posts: 355 Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs
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by Trevor#91 » Wed May 16, 2018 7:34 pm
Tristan.Botteram wrote:
?
Braap677
Posts: 31 Joined: Sat Apr 08, 2017 5:39 am
Team: Privateer
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by Braap677 » Wed May 16, 2018 8:54 pm
is there any way there could be a release after the race is over with the deformation still on it from the race to make it fun offline?