Toronto SX

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DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Toronto SX

Post by DJ99X »

Well, seeing everyone wants SX, I thought I'd follow the trend. Its alot easier than some of the other tracks that have been posted. Heres a picture (hope you don't mind me using the stadium JLV....)-

Image

Didn't even bother with AI, mainly for fun this track, although it would be good to use multiplayer....
Attachments
TorontoSX.7z
Don't just look, try it!
(759.47 KiB) Downloaded 1977 times
Last edited by DJ99X on Wed Apr 09, 2008 12:00 am, edited 1 time in total.
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Toronto SX

Post by Joe »

really fun track i love the stadium lining up on the gate with the lights in your eyes was cool i dono i might be doin somethign wrong but everyones jumps shoot me nose heavy and i do a front flip all the time
jlv
Site Admin
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Re: Toronto SX

Post by jlv »

I agree. Those kickers are cruel! I'm still in survival mode turning 1:45 lap times. But the track looks great.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Toronto SX

Post by DJ99X »

Hmmm, I thought it was smoother than other peoples tracks. I'll fix it up a bit
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Toronto SX

Post by Joe »

the lay out is extreamly fun its just so frusterating when you always do front flips lol
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Toronto SX

Post by DJ99X »

Gah.... I suck too much with the standard physics to even get one jump in on that track. I'll stick too my arcade mode on the SX tracks.
tobz173
Posts: 94
Joined: Tue Dec 04, 2007 7:19 am

Re: Toronto SX

Post by tobz173 »

DJ wrote:I'll stick too my arcade mode on the SX tracks.
Thats all i do. ill get flamed for this but i find the arcade a bit more realistic, although you sucks you cant whip with it.
Image
Dont ever question my determination and my will to win - Chad Reed
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Toronto SX

Post by Joe »

i like your bales they look nice
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Toronto SX

Post by DJ99X »

I needed something with my logo on it, so i just but my signature bar on it, lol. I left my main logo on another computer at my parents place :x
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Toronto SX

Post by Joe »

lol they still turned out nice
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Toronto SX

Post by DJ99X »

tobz173 wrote: Thats all i do. ill get flamed for this but i find the arcade a bit more realistic, although you sucks you cant whip with it.
Yeah, I agree partially with you there. I find the standard physics don't allow you to correct yourself enough
tobz173
Posts: 94
Joined: Tue Dec 04, 2007 7:19 am

Re: Toronto SX

Post by tobz173 »

DJ wrote:
tobz173 wrote: Thats all i do. ill get flamed for this but i find the arcade a bit more realistic, although you sucks you cant whip with it.
Yeah, I agree partially with you there. I find the standard physics don't allow you to correct yourself enough
Yeah thats what i'm finding. Its very slow in getting the bars straight again.
Image
Dont ever question my determination and my will to win - Chad Reed
Netdemon01
Posts: 505
Joined: Thu Jan 10, 2008 2:02 am
Team: Privateer

Re: Toronto SX

Post by Netdemon01 »

Arcade physics? :( I dont see the problem with the real physics at like a 35-40 stability. Aside from that discussion, this track looks real nice and replicates the Toronto supercross perfectly. A few of the jumps are near impossible though with the real physics. I'm trying to adjust the suspension though to see if it'll make a difference.
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
billybob
Posts: 49
Joined: Mon Jan 07, 2008 9:56 am

Re: Toronto SX

Post by billybob »

This has to be the best track available for this game! thanks, and well done! :mrgreen:

I can jump most of the combo's now, it takes alot of work, but it's awesome to ride once you get it down!

I still struggle to get the double to table before the whoops every lap. The 2nd straight is really nice when you can do it in 3 hops. I love it!
Last edited by billybob on Thu Apr 17, 2008 8:00 pm, edited 1 time in total.
billybob
Posts: 49
Joined: Mon Jan 07, 2008 9:56 am

Re: Toronto SX

Post by billybob »

tobz173 wrote:
DJ wrote:
tobz173 wrote: Thats all i do. ill get flamed for this but i find the arcade a bit more realistic, although you sucks you cant whip with it.
Yeah, I agree partially with you there. I find the standard physics don't allow you to correct yourself enough
Yeah thats what i'm finding. Its very slow in getting the bars straight again.
I have to say, i think the Arcade physics are a complete waste of time. I think it completely takes away the spirit of the whole simulator. I also find it harder to use, it seems unatural.
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