2018 Slide Whip Research Facility

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SethEnslowJr
Posts: 14
Joined: Sat Jan 16, 2016 10:00 pm
Team: Young Whipperinos
Location: Finland

2018 Slide Whip Research Facility

Postby SethEnslowJr » Fri Oct 05, 2018 1:55 pm

Slide Whip Research Facility 2018
By Maaningan Sahti


IF YOU DO NOT ENJOY SLIDE WHIPS, YOU WILL NOT ENJOY THIS TRACK

The sole purpose of this track is to act as a compound for huge ass slide whips.
It's a style game after all.

Pictures:
Image
Image
Image
Image
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Credits for objects, billboards and related:
JLV
DJ99X
twistmoto
haggqvist
Tristan.Botteram
m121c
Kording
SMR 510RR
MotoOption
VillaMoto
Sethie G
staydown
mecke96


Sponsors:
Maaningan Sahti
Pisos Pro CSGO Team (bestest)
American Fathers Against Canada
Moms Against Marijuana United

Special thanks to:
Christians Against Weed Drugs community
If She is Twelve, I'm Twelve - Gentlemen's Club


Download
https://www.dropbox.com/s/e2jnnbyclilqq ... h.rar?dl=0

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dawsonsleeper
Posts: 750
Joined: Fri May 12, 2017 2:23 am
Team: NovaGFX
Location: Alaska
Contact:

Re: 2018 Slide Whip Research Facility

Postby dawsonsleeper » Fri Oct 05, 2018 5:33 pm

put this on my server,friends are getting client track modified?
317 wrote:JLV, you are a badass.

Braden Smith
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Re: 2018 Slide Whip Research Facility

Postby Braden Smith » Sat Oct 06, 2018 1:35 am

The link is not working please post a new one
Image

DABZZZ
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Location: Your Moms Meat Cave

Re: 2018 Slide Whip Research Facility

Postby DABZZZ » Sat Oct 06, 2018 1:37 am

Braden Smith wrote:The link is not working please post a new one


asap plz
IG:@mxs.battlegrounds

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D_ROY178
Posts: 236
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: 2018 Slide Whip Research Facility

Postby D_ROY178 » Sat Oct 06, 2018 3:16 am

Tracks fun but is a bit too short. Also next time upload to google drive, media fire and Dropbox are trash
Image

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D_ROY178
Posts: 236
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Re: 2018 Slide Whip Research Facility

Postby D_ROY178 » Sat Oct 06, 2018 8:17 am

New Link
https://drive.google.com/file/d/19LngR7LS7KIIXWSfatPjgU-nzwuDD0l5/view?usp=sharing

Also just a heads up next time, you dont need to include psd's and blend's in the track folder, all they do is make the file size bigger.
Image

SethEnslowJr
Posts: 14
Joined: Sat Jan 16, 2016 10:00 pm
Team: Young Whipperinos
Location: Finland

Re: 2018 Slide Whip Research Facility

Postby SethEnslowJr » Sat Oct 06, 2018 10:03 am

D_ROY178 wrote:New Link
https://drive.google.com/file/d/19LngR7LS7KIIXWSfatPjgU-nzwuDD0l5/view?usp=sharing

Also just a heads up next time, you dont need to include psd's and blend's in the track folder, all they do is make the file size bigger.


Sorry, I really thought I removed most of the unused files. If I ever make a track again, I will make a script that will take care of this issue for me.

D_ROY178 wrote:Tracks fun but is a bit too short. Also next time upload to google drive, media fire and Dropbox are trash

Alright, next time it will be Google Drive. I have personal issues with MediaFire.

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808
Posts: 706
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Re: 2018 Slide Whip Research Facility

Postby 808 » Sat Oct 06, 2018 10:13 am

SethEnslowJr wrote:Sorry, I really thought I removed most of the unused files. If I ever make a track again, I will make a script that will take care of this issue for me.

what
PM me for some CHEAP ass skins (i need money no more free)
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

SethEnslowJr
Posts: 14
Joined: Sat Jan 16, 2016 10:00 pm
Team: Young Whipperinos
Location: Finland

Re: 2018 Slide Whip Research Facility

Postby SethEnslowJr » Sat Oct 06, 2018 12:36 pm

808 wrote:what




1. I spent some time deleting objects and billboards that were not placed on the track
2. I spent some time deleting files that have nothing to do with the game, such as .psd & .blend
3. For some reason, some of these previously mentioned files still exist inside the folder
4. If I will do another track, I will programmatically remove unused files in the track folder (objects, decals & billboards that are not applied on the track, psd-files etc.)

If you still find it difficult to understand this message, drop me a PM.

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808
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Re: 2018 Slide Whip Research Facility

Postby 808 » Sat Oct 06, 2018 1:54 pm

You said you were gonna write a script to remove them from the folder instead of:

1. using your brain and not putting them in the track folder in the first place
2. deleting them by hand.

If you're still having troubles, pm
PM me for some CHEAP ass skins (i need money no more free)
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

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Ethaneg9
Crushed Dissenter
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Re: 2018 Slide Whip Research Facility

Postby Ethaneg9 » Sun Oct 07, 2018 7:50 am

not working...
Love everyone and the game.

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dawsonsleeper
Posts: 750
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Team: NovaGFX
Location: Alaska
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Re: 2018 Slide Whip Research Facility

Postby dawsonsleeper » Sun Oct 07, 2018 8:33 am

any reason why some people get client track modified?
317 wrote:JLV, you are a badass.

SethEnslowJr
Posts: 14
Joined: Sat Jan 16, 2016 10:00 pm
Team: Young Whipperinos
Location: Finland

Re: 2018 Slide Whip Research Facility

Postby SethEnslowJr » Sun Oct 07, 2018 9:12 am

808 wrote:You said you were gonna write a script to remove them from the folder instead of:

1. using your brain and not putting them in the track folder in the first place
2. deleting them by hand.

If you're still having troubles, pm


1. Bulk download from object threads saves time.
1.1 You could filter by file type at this time and let the script move them to a specific folder, in case you need to edit them later. Defining this behavior takes time + if you open a PSD, the default save path will be the file path. This requires extra manual work during the save phase.

2. Checking manually which resources end up being placed on the track isn't really 2018.
Let's say you are done with the track and have a resource in your track folder. You are not sure if this resource placed on the map.
Copy filename -> open the editor file corresponding to the resource type -> click ctrl+f -> search to find out
Instead of just defining this behavior once and clicking a button to output the release build, while getting rid of .psd and .blend files at the same time?

Fun fact:
Blend files in the track folder added a whopping 9,24 Mb to the file size.

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D_ROY178
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Location: Straya

Re: 2018 Slide Whip Research Facility

Postby D_ROY178 » Sun Oct 07, 2018 1:50 pm

And the 70mb random psd, don’t forget that ;)
Image

JuanVasquez12
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Team: Looking For one

Re: 2018 Slide Whip Research Facility

Postby JuanVasquez12 » Mon Oct 22, 2018 12:49 am

The track is so sick dude, keep up the great work :)


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