2026 Outdoor TC Entry: AMA Monster Mountain

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mxrewind665
Posts: 2680
Joined: Sat Feb 12, 2011 4:12 pm
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2026 Outdoor TC Entry: AMA Monster Mountain

Post by mxrewind665 »

TRACK MAKERS PLEASE DON'T GIVE AWAY YOUR IDENTITY EVEN IF IT IS OBVIOUS BY SUBMISSION...

Track name: AMA Monster Mountain
In-Game Name: donutmx | AMA Monster Mountain | Outdoor Track Collection (Also: [Race's Remix 4K] )
Track Image:
Image
( Additional images: https://imgur.com/a/qciigaP )
Submitted track notes and credits:
I knew Monster Mountain would live up to the hype before I ever touched the dirt.. the bathrooms had fully stocked soap and paper towels. Apparently the AMA agreed, because they’re bringing in DirtWurx to spruce up the place for a natty.

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--------------------------------------------------MISC INFO:

- It's time you finally turn your roost on in graphics settings ! And your treadmarks. Roost is back baby.

- This track was tailor made to be ridden with erode turned on. The bumps and ruts are too small for no erode (I will be so upset if I catch anyone hosting a race here with no erode ! !). In single player, --erode 2 (up to 3) is probably best. With several riders, somewhere between 1-2 erode. With 20+ riders, below 1 is recommended... all the way down to somewhere between 0.3-0.6 for full gates 20+ minutes.

- Erode functions better the more riders are on track (obviously).. if you want to experience erode in single player with a larger gate, I've included a Demo in my amamonstermountain folder. It's a file named "AMAMonsterMountainErodeMoto". You will need to drag this file into your "demos" folder which is located inside your MX Simulator personal folder. At the in-game menu, choose --> Playback Race --> AMAMonsterMountainErodeMoto. Make sure the "Playback Mode" in the top right is set to "Race Against". If you're too impatient to ride for tens of minutes to watch erode unfold in the demo, I've also included a copy of an eroded terrain.png in the track folder. It's named "terrain ERODED.png" - you will need to rename this file "terrain.png" for it to show up in-game (after moving or deleting the original terrain.png in the folder).

- My tracks are always balanced around a 250F, and ALWAYS 125 friendly ! For instance, the intended 'big' lines will always be just barely feasible on a 250F.

- Anyone can host a race on this track without my permission. If you intend on editing the track and re-releasing in any fashion, please ask for permission and credit :) Don't forget to include the ppl I've credited for statues etc above!

THANKS FOR PLAYING. ENJOY THE RIDE. LONG LIVE BUDDY GROUPER <buddygrouper.org>


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--------------------------------------------------CREDITS:
- Race Karlin for creating the companion track included with this download, named "donutmx | AMA Monster Mountain [Race's Remix 4K]". Race's is a more gnarly&rutted version of my track, and you can see how he's the person who taught me how to create a pretty track overlay lol. My version is the one being submitted for the track competition. I admittedly made a number of improvements to my base terrain bumps/layout & erode after Race had already made his remix (sorry Race!)

- ColtonD719 for his original Monster Mountain statues/decals/skybox: banners, fence, signage (such as the "stairway to heaven" sign), red dirt ridden-lines decals, rain-rut decals on sides of jumps, and pond statue. The base/terrain/layout was built by me from scratch and is dramatically different than Colton's old-school layout. I rode there in 2021 and added the 'pro section' (with creative liberties) when Ken Roczen debuted his Honda there in like 2017. It's meant to be Monster Mountain if the AMA held a national there.

- Jakob Hubbard for the extended terrain and probably other stuff (Blender terrifies me).

- Race Karlin for teaching me how to make a singular 'overlay' decal for on-track and off-track and baking shadows into the track. The overlay combined with Colton D's decals look fookin sweet. Race also taught me everything I know for some photoshop methods I use for select breaking bumps and ruts.

- WaceKar & Jakob Hubbo for teaching me how to optimize a terrain.hf file for less pixelation on the track (this was started back before the 4k update).

- JGMX, RaceKar, BAC, Haggqvist, Reno, and Chex for teaching and influencing the track editing style I have today.

- Tmore for painting most of the tile. rF/Jeremy for the basis of some tiles. MX Battlegrounds for tiles and teaching / influencing some tileinfo edits (Motoson, Seth Garrett, Tmore, Hubbard)

- DJD for the Red Bull arch, and I believe the Lucas Oil finish line, and being an OG.

- Chex Mission Valley trees.. he couldn't remember who made them.

- rF for basis of roost and treadmark decals (specifically mx2020 object pack and 2024 Daytona tread).

- Arnaud Vojda for creating a video showing how to import IRL height data from Google Maps into your sim track: https://www.youtube.com/watch?v=3yQM3-gaz7c

- AtlasZoor.. not sure but he probably contributed somehow.

- mxrewind (for hosting this OG track competition).

- The owners of Monster Mountain (for maintaining such an insane facility).

- JLV (for make good game).
Track Link: https://www.mediafire.com/file/ksjdepwn ... n.rar/file

Vote for this track here: viewtopic.php?f=4&t=61706
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Racers52
Posts: 3254
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
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Re: 2026 Outdoor TC Entry: AMA Monster Mountain

Post by Racers52 »

That roller section in the back is too fun! Thanks Donut 8)
baker
Posts: 321
Joined: Sat Jul 30, 2011 1:43 pm

Re: 2026 Outdoor TC Entry: AMA Monster Mountain

Post by baker »

Just wow man. :D
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