Virbalis 2008

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Kawasakis
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Virbalis 2008

Post by Kawasakis »

My first track: Virbalis 2008 its a replica track just little bigger than real...Thnx Mace-x for little help. :)
If you dont like this shity textures just delete decals file from blank folder or just rename blank folder to Virbalis 2008 and textures dont show in track :) I think its pretty hard track and without textures its little easer... :)
Dont have link,if someone have this track maybe someone can upload it?
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Last edited by Kawasakis on Fri Sep 18, 2009 10:30 am, edited 3 times in total.
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02RR02
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Re: Virbalis 2008

Post by 02RR02 »

The track looks a bit wide, but it looks grood
mace-x
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Re: Virbalis 2008

Post by mace-x »

its a very fun track, the wide "road" let you choose a lot of lines, there are a few berms that sould be more smoothed but its a small problem, congrats, its way better thank my first track.
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Kawasakis
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Re: Virbalis 2008

Post by Kawasakis »

haha :D thnx :)
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dearnhardtfan7
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Re: Virbalis 2008

Post by dearnhardtfan7 »

This is very good for a first track. But a few tips for your next one.
1) Rename the folder something besides blank.
2) There were a couple of places where the decals were misleading. For example after the second sand section there is a hill
and the line decals were going left so I went left and the track went straight over the hill.
3) It seems like you used all straight lines for the jumps. If you use curved lines for them you will get a much better result.
4) And lastly the map was off from the arrow.

I hope you don't think I'm complaining because I'm not. I'm very impressed with this track being your first. I'm just trying to provide some constructive criticism to make your next track even better. Nice track and good luck with your next. :D
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Kawasakis
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Re: Virbalis 2008

Post by Kawasakis »

:) thnx man.. and thnx for the tips :)
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ddmx
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Re: Virbalis 2008

Post by ddmx »

here's some more constructive criticism:

:The decals for the ontrack not very good. there are websites where you can get actual textures. combine those with some ps work and see where that gets you
:Try using offtrack decals as well, the bland grass did not mix well with the ontrack texs.
:There really wasn't much flow to the track and i would have taken the scale down a little bit. I probably even would have reduced the map size from 2 to maybe 1.5 or even less
Kawasakis
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Re: Virbalis 2008

Post by Kawasakis »

ahh.. :) cool :) and whats the website with textures ? i didn't find any of them in google..
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ddmx
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Re: Virbalis 2008

Post by ddmx »

enzopersson
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Re: Virbalis 2008

Post by enzopersson »

uhm, its really unrealistic but i liked it somehow. its hard, becouse of the jumps and thats pretty fun :) but spend more time on your next and best luck!

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minimath4
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Re: Virbalis 2008

Post by minimath4 »

I want my texture is white and I have the final version with the last snapshot
Kawasakis
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Re: Virbalis 2008

Post by Kawasakis »

hhmm... i dont know whats the problem..
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yomo
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Re: Virbalis 2008

Post by yomo »

minimath4 wrote:I want my texture is white and I have the final version with the last snapshot
you have the track folder in a subfolder... make sure there isn't an extra folder in the file path
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AC19
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Re: Virbalis 2008

Post by AC19 »

the track is all white for me what texture do i need?
ddmx
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Re: Virbalis 2008

Post by ddmx »

AC19 wrote:the track is all white for me what texture do i need?
yomo195 wrote:
minimath4 wrote:I want my texture is white and I have the final version with the last snapshot
you have the track folder in a subfolder... make sure there isn't an extra folder in the file path
Staples: That was easy. lmao
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