New MX vs. ATV Reflex Preview

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
honda150rider
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Re: New MX vs. ATV Reflex Preview

Post by honda150rider »

Checkerz448 wrote:
mx4life wrote:
DJ_Diehl#777 wrote:I love how you guys think rainbow considers your opinion... :roll:
they do tho
A wittle bitty birdy told me that some people from Rainbow read this board and want to hear what people say.
well then tell them to have 150s and 85s =] and real tracks and some better songs in the games :wink: also i like the enduro cross hope fully you keep that and the bike sounds better be perfect :D
mace-x
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Re: New MX vs. ATV Reflex Preview

Post by mace-x »

Checkerz448 wrote:
mx4life wrote:
DJ_Diehl#777 wrote:I love how you guys think rainbow considers your opinion... :roll:
they do tho
A wittle bitty birdy told me that some people from Rainbow read this board and want to hear what people say.
i am really looking forward to you guys, i actually will buy a xbox 360 this week just for mx vs atv reflex and forza 3 o hope that mx vs atv reflex comes out in a good way..
i would really like a mix between realism and arcade, a mix between fear and bails with freedom and style......
* less permitive landing, i mean, do not being able to land those huuuuuge jumps uphill, that would make the game a hell better, since you will think if you want to hit that jump or you will just double it..
* more realistic whips
*the ability to flip without a button, would be a lot better, also you could do some underflips and since will be not animated will look a lot better and more natural.
*some rear tire frictionless in some type of surfaces
* customization, custom graphics, would be good to have a program like paint ingame to draw some skins, also some decals and tadaaa! you´ve got a great way to do skins...
*also custom bike parts
*bike damage, would be great to see swapping fenders, some scratches in a crash,etc..
*beter handling and the use of berms to get some lines, as i remember you are able to turn in a flat surface and go for that triple anyways, get rid of that, if you want to go big rip the berm, if not go inside and double, could be even faster that the triple...
*the option to manage some trick extension or some modifications via right thumb use, would be interesting
*track editor?, maybe a really basic one, with some shapes for supercross, that would get the game like 10000x better rated...
*lots of tracks, there always lack of tracks...
also i really like the two thumbs use for riding, want to see how does that comes out!
hope to be heared at least a little bit :lol:

edit:
*get dirty!, would be awesome to see how does the bike and rider does start getting dirty as the laps goes on.
*dust and dirt effects coming of the rear wheel, maybe some pieces hit the screen..
*camera: a better camera, actually when you land you dont feel the weight of the bike, would be great to feel it, a little shaking down and then goes back to the orignal position....

Many thanks for read

Mace.
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
WhMx179
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Re: New MX vs. ATV Reflex Preview

Post by WhMx179 »

wow mace, you got some really good ideas there!! :mrgreen: :mrgreen:
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REIDY-171
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Re: New MX vs. ATV Reflex Preview

Post by REIDY-171 »

Checkerz i was wondering about the supermoto in this one. Will there be any? And will the bikes actually have 17's this time instead of just dual sport tires? And it would be cool if you could have the shortened front fender for supermoto too.
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checkerz
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Re: New MX vs. ATV Reflex Preview

Post by checkerz »

Good stuff guys, you'll be glad to know we're hitting on a majority of that stuff already. I know the flow of info has slowed a bit, but it'll pick back up again soon.
MXONLINE_GEICO
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Re: New MX vs. ATV Reflex Preview

Post by MXONLINE_GEICO »

I CAN'TWAIT 4 THE DEMO PLZZZZZZZZZ GIVE US A REALESE DATE :mrgreen: :mrgreen:
Wilson
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Re: New MX vs. ATV Reflex Preview

Post by Wilson »

He cant, as he said just a few posts before yours.
jesplind
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Re: New MX vs. ATV Reflex Preview

Post by jesplind »

WhMx179 wrote:i just got the best idea
there should be a ability to take and share screenshots. and also download them for your pc
much like halo 3. but that would be badass for the new reflex :D
Common, I think thats unnecessary. :roll:

A few things they NEED to make better is :

1. ONLINE! When you (Like example) racing a guy and shall make a bad ass pass or a block pass or something, you allways take that guy out. So The Online play is not fun at all because of that! You can't battle with each other.

b. The haybales Online is so annoying! they are all over the track. And you fall off the bike every time you hit it.
That haybales problem happends when you really pushing a berm (high on the top of it). I'm use to talk with my friend in a headset in big races and some times he says "Watch out for that haybale in the middle of the track!" when he's ahead of me. And I can't see that haybale he' talking about. So objects are diffrent for each rider in that room. NEED TO FIX!

2. Make realistic tracks! smaller jumps, tight couners.

b. Add bumps and smaller ruts so you need to slow down. It's more fun when you actually needs to brake to make turns! The brake button is unnecessary right now :roll:

c. I know that PlayStation3 and Xbox 360 can't handle a track editor, BUT we need to have the opportunity to download new tracks! (From PlayStation Store)
Or If it could be possible to have a track editor on our computers and upload it to a site so we can download it to our consoles?

d. Diffrent tracktion on the track, and dust would be cool. (Not so important)

3. More graphics and bike details. (Possible to download at least!)

So overall the realistic part and the online play is the most important to work with.

Thats my suggestions!
I'm a PS3 dude so I don't know how you xbox guy have it?
What do you guys think?
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MXONLINE_GEICO
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Re: New MX vs. ATV Reflex Preview

Post by MXONLINE_GEICO »

WILSONATV wrote:He cant, as he said just a few posts before yours.
i know but i can t wait
Wilson
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Re: New MX vs. ATV Reflex Preview

Post by Wilson »

Ah well guess your sol.
SHANO
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Re: New MX vs. ATV Reflex Preview

Post by SHANO »

Hey Checkerz, been awhile, glad to see you've been busy.

I've read most of this topic and didn't see this asked (may have missed it).
1. How are those dam bales lol, i hope the ridiculousness factor has been toned down a bit on sx?

2. Is that wheelie boost bug gone? I hope so, really takes the fun out of racing when you have to land 89 degrees vertical to be competitive.

Thanks!

SHANO
checkerz
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Re: New MX vs. ATV Reflex Preview

Post by checkerz »

SHANO wrote:Hey Checkerz, been awhile, glad to see you've been busy.

I've read most of this topic and didn't see this asked (may have missed it).
1. How are those dam bales lol, i hope the ridiculousness factor has been toned down a bit on sx?

2. Is that wheelie boost bug gone? I hope so, really takes the fun out of racing when you have to land 89 degrees vertical to be competitive.

Thanks!

SHANO

Both of these issues have been fixed with a completely new physics engine. The physics objects behave like they should now. No wheelie boost (mva) or whiskey throttle boost (untamed), just straight up racing!
MxWolf
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Re: New MX vs. ATV Reflex Preview

Post by MxWolf »

are you still able to ride right up on the gate like untamed or do you bounce off of it like mva or does it not drop if your on it or im guessing you cant talk about it
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honda150rider
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Re: New MX vs. ATV Reflex Preview

Post by honda150rider »

checkerz gimme an answer 85s/150s or not game better be good cause im goin buy an xbox 360 for it
yomo
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Re: New MX vs. ATV Reflex Preview

Post by yomo »

honda150rider wrote:checkerz gimme an answer 85s/150s or not game better be good cause im goin buy an xbox 360 for it
The answer is and always will be a NO!
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