2013 Race Factory Gaming Nationals

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KTM57
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Re: 2013 Race Factory Gaming Nationals

Post by KTM57 »

Hell no. Washougal is perfect.
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barrington314
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Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

Id just run it as is. Youll make some people happy with the changes, but then others wont like them. Just like right now, some people love it and others arent fans. Not worth the hastle IMO. Tracks pretty good as is.
Yamahaman95
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Re: 2013 Race Factory Gaming Nationals

Post by Yamahaman95 »

KTM57 wrote:If anyone so much as smooths a corner on Washougal, I will be disappointed.
prepare to be disappointed probably
Tiller Crocker wrote:Look at those handlebar guards
AuTo MaTik
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Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

I heard Gio was updating Shougal. I could be wrong, though.
I'm washed.
TH_722
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Re: 2013 Race Factory Gaming Nationals

Post by TH_722 »

august just likes it because theres so many trees to hit
AWood
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Re: 2013 Race Factory Gaming Nationals

Post by AWood »

TH_722 wrote:august just likes it because theres so many trees to hit
Damn. I was almost banned last time I said that shit.
I think lighting and traction should be changed.
Tony. I don't think we have anything to worry about.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
checkerz
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Re: 2013 Race Factory Gaming Nationals

Post by checkerz »

Tony "7.5" Spinelli already had updated the terrain. I couldn't hardly tell a difference... oh because I couldn't see the damn ruts and bumps on last years to know he changed them.

I'm working on updating lighting, shadows, and lightening the decals a bit to make it possible to see where you're going.

Fun factor > realism

Doubt the traction will change, but being able to see the bumps/ruts should help the traction considerably.
bdownen323
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Re: 2013 Race Factory Gaming Nationals

Post by bdownen323 »

I love you so much, Chris.
mxmad41
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Re: 2013 Race Factory Gaming Nationals

Post by mxmad41 »

where do you download washougal from
:)
AuTo MaTik
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Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

If you wait until tomorrow, there's gonna be a 2013 one.
I'm washed.
mxmad41
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Re: 2013 Race Factory Gaming Nationals

Post by mxmad41 »

AuTo MaTik wrote:If you wait until tomorrow, there's gonna be a 2013 one.
ok thanks man :)
checkerz
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Re: 2013 Race Factory Gaming Nationals

Post by checkerz »

https://www.dropbox.com/s/v55j6kxxso3ro ... lfiles.zip

Washougal 2013 a bit early. Check back for a low-res possibility or an updated version for the race (not sure if there will be, but stay posted just in case).

Tony Spinelli updated my original displacement to 7.5 standards. Thanks Tony.

DJ did original visuals.

I updated lighting, decals, shadows to improve fun factor (easier to see bumps/ruts) at the sacrifice of realism (sorry!).

Getting the track out early because I heard some guys got the beta early and wanted to keep it fair.
AWood
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Re: 2013 Race Factory Gaming Nationals

Post by AWood »

Lets hope that AWood guy doesn't fuck up Millville. (Aka I did the easy things and Steph did the other 75% of hard stuff. :P)

Damn wish I was gonna be home before tomorrow night so I can mob some washougal
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
AuTo MaTik
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Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

This track is fun as. Fun factor > realism any day.
I'm washed.
m121c
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Location: Iowa

Re: 2013 Race Factory Gaming Nationals

Post by m121c »

Chris don't you think the 7.5 out of 10 joke is being drug on a little to long? Just seems to be getting old.
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