2016 rF Gaming Pro and Amateur Nationals

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GustavoMX930'
Posts: 1962
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Team: 2 good 4 a team

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by GustavoMX930' »

how's that being "savage"?
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
sol721
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Team: Fak u
Location: Wigan, England

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by sol721 »

^lul
DHelton654
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Team: MXSgamers

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by DHelton654 »

GustavoMX930' wrote:how's that being "savage"?
Kidz not no rulez+Damon said cussing word=savage
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Big Smooth one3
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Big Smooth one3 »

No
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StEEZY101
Posts: 142
Joined: Fri Jan 29, 2016 10:42 pm
Team: YOGI

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by StEEZY101 »

ROSE822 wrote:Someone come sort Cody Branson and Greg McCann out on 07 please...

trying to go for hotlaps and they keep restarting and wiping me out...
why not go in 05? pro only 250 server
Lnxa
Crushed Dissenter
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Lnxa »

Gonna stream a few races while I'm trying to get a 2:07.
www.twitch.tv/Lnxa
[center][b]|[/b] 2013 EMF MX1 Champion - 3x rF 450 MX Champion ('15/'16/'17) [b]|[/b]
[url=http://www.youtube.com/Lnxamxs]Youtube[/url] [url=https://www.twitch.tv/lnxa]Twitch[/url]
"I hit my desk too hard again and my game crashed" -Rush[/center]
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checkerz
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Team: RaGe Factory

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by checkerz »

brad_robbo wrote:cant get glen helen to work, all flat, i have the latest snapshot but still no go please help!!!!!!
Can you email me at chris@racefactorygaming.com with the link to the files you downloaded?
Ezra
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Team: Privateer

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ezra »

To whom it may concern, there are a couple things id like to point out about the track that i feel could be improved for rounds going further. I want to start off by saying this is in NO way a complaint, or bitching, just simply my $.02 and a small change that would make a great track even better in my book!

So the small issue i have is that in some of the ruts, the shading misrepresents the actual location of the rut, and/or extends long before or after the actual rut itself. Sorry for all the photos, but i wanted to try to show what im talking about as best as possible.

Here for instance you can see that the shadows of all four ruts are all in different positions in relationship to the rut itself, some are heavily shaded far inside the rut, others more towards the outside.
https://gyazo.com/6e0aec1e38b35b4c592b2790141afb1a
Another example would be how jagged, and unpredictable the shading is on the ruts in these corners, some are right in the middle of the rut, others have extremely dark shading where there is no rut at all entering the corner.
https://gyazo.com/043a02dfe1c099d1595775211560cb40
https://gyazo.com/1cdf80e2359b76216dd21f48510ba64d
https://gyazo.com/5349978861b53a1865fa1bf38089c323

Now on the other hand, just for reference, here is a great set of ruts where i feel like the shading is really well done, smoothly blended, and accurately positioned.
https://gyazo.com/c670ef3e9753c4e9e167dbfc4c2bc6b8

Though it might sound like I'm just being picky, for someone who rides in first person especially, these details do matter as the only input you get to determine line choice etc. is visual, as opposed to the feel of the track you would actually get in real life.

Again, want to emphasize that this isnt a complaint, but just a suggestion to make things even better!
All opinions expressed by this account are unofficial, and should be taken with a grain of salt
LenawayMX119
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by LenawayMX119 »

I agree ^
Corbin Lenaway | 216
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motokid499
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by motokid499 »

I would agree, but i run my graphics so low that i can barely see the shape of the rut, so i dont think that problem applies to me :lol:
Tanner Rogers
maggett
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by maggett »

probably the worst track to ever be released on rf you can fit about 2 bikes around the track racing with 40 am's is going to be complete chaos(more so than usual)
2018 EMF EU 250SX East Coast Champion
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mxsrider96
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Location: Indiana

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by mxsrider96 »

You're wrong maggett, but it was a good try. I've already seen 3 and 4 bikes wide on the majority of the track. Yes, there are parts of the track that are narrow, but that's how the track was in real life, for those of us that haven't seen the race yet, which apparently is quite a few of us
WAR CRY <3
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GustavoMX930'
Posts: 1962
Joined: Wed Jan 04, 2012 11:59 pm
Team: 2 good 4 a team

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by GustavoMX930' »

Ezra wrote:Constructive criticism
I BLAME ON PETER HE WANTED TO CHANGE IT.
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
WillSt24
Posts: 774
Joined: Tue Oct 14, 2014 12:56 am
Team: BPC
Location: Canada

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by WillSt24 »

Why is my track all flat ? Its was working a few minutes ago lol
| WILLIAM ST-LAURENT |
MXS best finish : 2nd [SX] 3rd [MX]
WillSt24
Posts: 774
Joined: Tue Oct 14, 2014 12:56 am
Team: BPC
Location: Canada

Re: 2016 rF Gaming Pro and Amateur Nationals

Post by WillSt24 »

PS. I switched house today and got a new internet. Might be that but still unsure
| WILLIAM ST-LAURENT |
MXS best finish : 2nd [SX] 3rd [MX]
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