2013 Race Factory Gaming Nationals

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juicer731
Posts: 633
Joined: Sat Apr 21, 2012 2:57 am
Location: Florida, Merica

Re: 2013 Race Factory Gaming Nationals

Post by juicer731 »

barrington314 wrote:Theres been larger. Buy a bigger HDD or dont download it.
juicer731 wrote:Never mind, guess the other tracks were pretty big too.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

Heres the good news, you can delete last years if you are worried about space. Everything is in the track folder thats needed and doesn't reference anything else. If you are REALLY worried about it, you could resize all the PNGs yourself. Hopefully next year all the track creators can get together before hand and come up with a track pack of objects and stuff which will reduce file sizes while also not making it very confusing on what track needs what track to connect.
juicer731
Posts: 633
Joined: Sat Apr 21, 2012 2:57 am
Location: Florida, Merica

Re: 2013 Race Factory Gaming Nationals

Post by juicer731 »

Yeah, it's really not that big after thinking about it. Especially considering its not referencing any other tracks.
Ddavis
Posts: 17984
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

I have work in the morning til race time so can you please open sign ups soon.
Maczust63
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Team: Chicken Wings & Beer
Location: ON, Canada
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Re: 2013 Race Factory Gaming Nationals

Post by Maczust63 »

Ddavis wrote:I have work in the morning til race time so can you please open sign ups soon.
yea what here said :roll:
suzuki98
Posts: 497
Joined: Fri Oct 16, 2009 11:49 pm
Location: Texas

Re: 2013 Race Factory Gaming Nationals

Post by suzuki98 »

mine is saying that it needs 2012 highpoint flaggers. does it reference the flaggers from that track not a big deal
loving the track so much fun
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

wow. i guess i lied. It does reference high point in the seq. and last years millville in the locations. I can see missing the seq. file ones, but idk how the locations got missed.
Could delete the flaggers folder if you want. Not really that large of a file at all though. Probably hardly 1MB. Sorry.
Ddavis
Posts: 17984
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

So I'm on a hot lap and come over the final tabletop to see a downed rider going backwards up the landing and steers towards me where I go flipping, and when I say WTF I get perma banned from Byron's server. Where's the logic there?
Craig
Posts: 1060
Joined: Tue Jul 03, 2012 11:37 am

Re: 2013 Race Factory Gaming Nationals

Post by Craig »

Ddavis wrote:So I'm on a hot lap and come over the final tabletop to see a downed rider going backwards up the landing and steers towards me where I go flipping, and when I say WTF I get perma banned from Byron's server. Where's the logic there?
Its Byron's logic
tacomcdolphin
Posts: 530
Joined: Thu Jan 24, 2013 2:24 am
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by tacomcdolphin »

traction ruins what would be the best track ever EVER
barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

EVER!
suzuki98
Posts: 497
Joined: Fri Oct 16, 2009 11:49 pm
Location: Texas

Re: 2013 Race Factory Gaming Nationals

Post by suzuki98 »

barrington314 wrote:wow. i guess i lied. It does reference high point in the seq. and last years millville in the locations. I can see missing the seq. file ones, but idk how the locations got missed.
Could delete the flaggers folder if you want. Not really that large of a file at all though. Probably hardly 1MB. Sorry.
not a big deal the only reason that i have noticed it is because i have been keeping my personal folder cleaned out and it shows that they can't be loaded but like i said not a bid deal to me i will just put those tracks back in if i want to see them. i think the track is awesome nice work everyone that worked on it.
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2013 Race Factory Gaming Nationals

Post by AWood »

tacomcdolphin wrote:traction ruins what would be the best track ever EVER
I haven't talked to barrington in a while, but I personally didn't touch the traction, unless he did or someone else form the line then it's the exact same as 2012s traction...
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
KTM57
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Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: 2013 Race Factory Gaming Nationals

Post by KTM57 »

I think the transitions from the flat ground to some of the new ruts are jittery and make the back end skip. That's the only issue I have as far as traction goes.
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BGnastyy905
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Team: Tagger Designs
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Re: 2013 Race Factory Gaming Nationals

Post by BGnastyy905 »

The link for Millville isn't working for me.
@taggerdesigns #ScreamingCreative
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