2016 rF Gaming Pro and Amateur Nationals

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rmitch524
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by rmitch524 »

I feel like they are making the tracks more rough just to rub it in lol. I have enjoyed the tracks so far. The roughness is a bitch, but everyone has to deal with it.
2019 RF EU Iron Man Moto 1 Champion
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Con
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Con »

Struggled
with the track at first but once I found the flow I started liking it. Tracks have been great this year imo
Ezra
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ezra »

TH_722 wrote:
Ezra wrote:This isnt a dig at the rf crew in the slightest, as even though i might not agree with all the styling all the time, these tracks are really high quality, professional tracks, and at less than $2.50 per track, wouldnt even think to comolain, at least withiut providing some real, constructive input as to how things could possibly be made better.
The thing is though we all gave constructive criticism about how the gigantic bumps and ruts were neither rideable nor realistic and then they feel the need to make the track in the exact same style. I don't see how now we are paying for a premium racing experience when it is no better (and imo worse) than years prior.
Well i would definitely say this is an improvement over last weeks, it seems the bumps are a tad smaller and more peaked, and the shading for the ruts has been improved over glen helen in my opinion (though i do think the highlights this week are too bright). Though all of the changes might not work perfectly the first time, i think they are trying to deliver a great, realistic racing experience, and hopefully with time things will get better.

Not to sound like a dick, but your attitude is certain to only make things worse...Why don't you take a little time to try to create some different styles of ruts or bumps, that could provide more lifelike racing, and that also ride better, and then shoot the track over to one of the rF guys. Im sure if you, or anyone put in the time to create an example of something that they felt was better, it wouldn't be blatantly ignored. They might not agree enough to implement the suggestion, but they're good guys, and from my experience are very open to good feedback!
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Ezra
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ezra »

Sorry for the dp but you also need to remember that the input we gave last week regarding Thunder Valley would be difficult to implement on the immediately following track, given most of it minus decals etc was complete PRIOR to the release of thunder valley. Hoping some of the sections regarding the bumps and ruts are taken into consideration for the unmade tracks however. Please don't shoot me for saying this anyone, but i think this year's valkenswaard is a great example of how a new track (2016) can be made and deliver an awesome balance of racing, difficulty, and overall feel. I think it could really benefit some of the track makers to turn a lap or two on there and just see how it feels(or some of the old GP's for that matter). Nothing wrong with getting some ideas from something that is well liked.

The last point i really want to make is i don't feel like some of the bugs with the tracks are from a lack of effort. Clearly a lot of time goes into these tracks, however expecting perfection right off the bat can be a bit much. With the introduction of the new dyno's, as well as the overall increase in speed and skill in the game, the track makers experience the same learning curve we do trying to keep up with it all.
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Craig
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Craig »

Image
Paying $2 for a track i wanna be able to see the jump face......
Ezra
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ezra »

Yeah, the contrast on the overlay on this one was a bit over the top.
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reu53d
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by reu53d »

Honestly Hoffman your right to say shit is gone. You paid 25 dollars for tracks, atom paid 25 dollars for a clean competitive racing league, you fucked with his 25 dollars so who gives one single fuck about yours?
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JS19
Crushed Dissenter
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by JS19 »

I wish the tracks were sick and fun again
AHeckman2
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by AHeckman2 »

JS19 wrote:I wish the tracks were sick and fun again
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ConnerPeavy
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by ConnerPeavy »

JS19 wrote:I wish the tracks were sick and fun again
Discord: Peavy#7738
TH_722
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by TH_722 »

reu53d wrote:Honestly Hoffman your right to say shit is gone. You paid 25 dollars for tracks, atom paid 25 dollars for a clean competitive racing league, you fucked with his 25 dollars so who gives one single fuck about yours?
1 Who the hell are you? 2. He got put in the race any way so he got his clean competitive racing he paid for so you can just be quite and crawl back into your little hole now bye bye
TeamHavocRacing
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by TeamHavocRacing »

ConnerPeavy wrote:
JS19 wrote:I wish the tracks were sick and fun again
AHeckman2 wrote:
JS19 wrote:I wish the tracks were sick and fun again
Well there is the MXS Stock Track Championships run by Art Eckman.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Ddavis
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ddavis »

Atom6246 wrote:stay salty fam
SKlein
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by SKlein »

New track is definitely a step in the right direction. Like others mentioned, some rough gets peaky but that's about the only gripe with it.
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ROSE822
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by ROSE822 »

anyway possible to remove the crowd?
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