2013 Race Factory Gaming Nationals

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AuTo MaTik
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Location: Waukesha, WI

Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

AWood wrote:Hot shit someone got ONE more qualifying races than you. Quit bitching. Can't wait to ride
FTFY
I'm washed.
Ddavis
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Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

Track's perfect
Robert196
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Re: 2013 Race Factory Gaming Nationals

Post by Robert196 »

Ddavis wrote:Track's perfect
If you run spike tires. :mrgreen:

Other than that it's a good track. I just don't really like the layout. Having trouble finding a good flow on it.

I'm not sure if I'll do 450 or 250 but at the moment it looks like 250. I can barely control the 450.
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Ddavis
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Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

I'm finding the flow. Hopefully I can make it Tuesday for the race. It may be my last rF race but that isn't for certain.
squirrelboy86
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Team: SD | Action Suzuki

Re: 2013 Race Factory Gaming Nationals

Post by squirrelboy86 »

Meanwhile at Elsinore. Seriously though, congratulations, you made a really good track and just fucked it in the ass with a cactus by using this shit you call traction.
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AWood
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Re: 2013 Race Factory Gaming Nationals

Post by AWood »

After all these traction posts, I'm scared to play it. Can't fuck up a track with ice traction if its not close to blue groove on national day.
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2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
AuTo MaTik
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Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

I have no idea what any one is talking about, this traction is pretty good in my opinion.
I'm washed.
Cooter181
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Re: 2013 Race Factory Gaming Nationals

Post by Cooter181 »

AuTo MaTik wrote:I have no idea what any one is talking about, this traction is pretty good in my opinion.
We all don't have those special "Barry" tires bro, they help a lot LMAO!
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Joe
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Team: MXSP
Location: PEI,Canada

Re: 2013 Race Factory Gaming Nationals

Post by Joe »

Sorry for the noob question.. By the sounds of some of these posts the track is release? For the life of me I can't find the link. anyone want to help me out haha
Ohagan75
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Re: 2013 Race Factory Gaming Nationals

Post by Ohagan75 »

Joe wrote:Sorry for the noob question.. By the sounds of some of these posts the track is release? For the life of me I can't find the link. anyone want to help me out haha
page 128. this post here to be exact
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Joe
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Re: 2013 Race Factory Gaming Nationals

Post by Joe »

Thanks! I guess I missed that one haah!
checkerz
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Team: RaGe Factory

Re: 2013 Race Factory Gaming Nationals

Post by checkerz »

I really like the track, including the traction. Only place it concerns me is coming into turn 1 on the start because it takes quite a bit of time to stop.
Stormz
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Re: 2013 Race Factory Gaming Nationals

Post by Stormz »

who stops for turn one? Can't get the holestart if you're braking!
nioubie
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Re: 2013 Race Factory Gaming Nationals

Post by nioubie »

Well first sorry coz im gonna complain about track, maybe the first time i does but..
so annoyed by the traction, i don't even understand how some guys can says its ok. May have totally diff setups/controls, dunno.
i guess it will just be like last week, people down everywhere. i just feel like i play this game since less than a month.
plz for next tracks, update your traction boss :(
KTM57
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Re: 2013 Race Factory Gaming Nationals

Post by KTM57 »

I don't have traction issues. Maybe it's because of all those early laps I got to spin for press day.
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