2013 Race Factory Gaming Nationals

Organize races and post results here
Stormz
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Re: 2013 Race Factory Gaming Nationals

Post by Stormz »

AWood wrote:rF May want to look at timing gates next time they get a track. They are HORRIBLE. Seriously motoboss?
Because that shows so much respect for the track makers. :roll:

I would really like to see what 40% of the track you changed honestly, because it took me a long ass time to find the 2 changes I mentioned.

Also, I never said Chex wasn't approving you to change something, so IDK where you came up with that. I said you did something TO it. Learn to read before calling someone else a dumbass.

I'm over with it though, go bash all you want. It's people like you why I don't expect there to be an rF or rF like organization in 2014.
AWood
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Re: 2013 Race Factory Gaming Nationals

Post by AWood »

Stormz wrote:
AWood wrote:rF May want to look at timing gates next time they get a track. They are HORRIBLE. Seriously motoboss?
Because that shows so much respect for the track makers. :roll:

I would really like to see what 40% of the track you changed honestly, because it took me a long ass time to find the 2 changes I mentioned.

Also, I never said Chex wasn't approving you to change something, so IDK where you came up with that. I said you did something TO it. Learn to read before calling someone else a dumbass.

I'm over with it though, go bash all you want. It's people like you why I don't expect there to be an rF or rF like organization in 2014.
Yeah because MB messing up a few timing gates and me saying theyre messed up, is gonna make rF not come back.


Maybe not quite 40% but changing decals, adding statues, removing trees that would make you lag, fixing timing gates, changing the terrain, updating shadows, All took some effort from me and barrington.
Image

Quit being a cunt.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Creiz89
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Re: 2013 Race Factory Gaming Nationals

Post by Creiz89 »

When are signups coming?
JNR Motorsports
Stormz
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Joined: Wed May 12, 2010 7:52 pm
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Re: 2013 Race Factory Gaming Nationals

Post by Stormz »

lol @awood after side by side comparison.

I will give you props for deleting trees though. That sucks.
Stormz
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Re: 2013 Race Factory Gaming Nationals

Post by Stormz »

I'll give you 20% changes though.

KTM just told me the whoops were remade. So that's definitely a project.
mxchild
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Re: 2013 Race Factory Gaming Nationals

Post by mxchild »

Image
Yamahaman95
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Re: 2013 Race Factory Gaming Nationals

Post by Yamahaman95 »

AWood wrote:

Yeah because MB messing up a few timing gates and me saying theyre messed up, is gonna make rF not come back.
maybe it wont do that, but the more and more you do it, the more annoying it gets and the more ignorant you sound.

just saying, you are a brick wall to try and talk to since your "always right"


#realtalk
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Ddavis
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Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

Can someone open up signups? I don't want to have to sign up while at work on my iPod tomorrow. #Hassles
LilLitwiller
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Joined: Thu Jun 20, 2013 4:36 pm
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Re: 2013 Race Factory Gaming Nationals

Post by LilLitwiller »

Ddavis
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Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

Client track modified? God damnit is there a new track
James_122
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Location: News Room

Re: 2013 Race Factory Gaming Nationals

Post by James_122 »

Last round of the season, and i will be spending it having fun on the One Two Five (if i race). Thanks to rF and everyone involved. Had a blast this year.
Ddavis
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Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

When I go to sign up it says I am still suspended. I thought I got a 1 race suspension?
yzmxer608
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Re: 2013 Race Factory Gaming Nationals

Post by yzmxer608 »

If you guys are having problems with long load times or timing out change your terrain rendering method to hardware direct or copy, the terrain shaders take a lot of time to load.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Robert196
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Re: 2013 Race Factory Gaming Nationals

Post by Robert196 »

yzmxer608 wrote:If you guys are having problems with long load times or timing out change your terrain rendering method to hardware direct or copy, the terrain shaders take a lot of time to load.
I was loading for a good 10 minutes just a second ago. :lol: Didn't realize I had turned Shaders back on.
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
Prada
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Re: 2013 Race Factory Gaming Nationals

Post by Prada »

Idk about y'all but this track rails. Love it
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