Track review: Fermo

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kawy949
Posts: 983
Joined: Sat Feb 11, 2012 11:33 pm
Location: UK
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Re: Track review: Fermo

Post by kawy949 »

Didn't read this thread no????
http://forum.mxsimulator.com/viewtopic.php?f=22&t=22033

Tom, thanks for the in-depth review of the track. I am sure Haggqvist will read it at some point and as always take the criticism.
scheeve3
Posts: 2672
Joined: Sat Jan 24, 2009 2:20 pm
Location: Belgium

Re: Track review: Fermo

Post by scheeve3 »

My first impression was also like, oh crap, this is red bud2. But then I just figuered it out how to ride it. In real life it's also a super difficult track. Youthstream water the track a lot on friday and saturday morning, allowing to get some nasty bumps on the downhill and get those super tiny, but concrete hard ruts. And that's something I had troubles with. Those tiny, but very sharp/square ruts and bumps. But that's racing on hard pack, that's how the soil reacts and develops. So no complains on my part, I look at it more as a challenge to overcome.

My opinion is that it's a perfect replica from what I could see on tv while watching the GP's, it couldn't be better!
Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)
TheDude
Posts: 338
Joined: Sun Jul 17, 2011 1:58 pm

Re: Track review: Fermo

Post by TheDude »

RK55 wrote:Everbody thinks that fermo is a bad track, because valkenswaard is way more fun.
But v'waard is IRL also a better track, so good job to hagg and rafagas and the rest for making it so realistic
12th MX1 EMF - MX Series 2012
TheDude
Posts: 338
Joined: Sun Jul 17, 2011 1:58 pm

Re: Track review: Fermo

Post by TheDude »

kawy949 wrote:Didn't read this thread no????
http://forum.mxsimulator.com/viewtopic.php?f=22&t=22033

Tom, thanks for the in-depth review of the track. I am sure Haggqvist will read it at some point and as always take the criticism.
No i didn't read that, i say it that they have to email you.
12th MX1 EMF - MX Series 2012
Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: Track review: Fermo

Post by Lo2Rider »

I just LOVE this track. Ruts almost reaches perfection. I love seeing my rear wheel going sideway on a jump because of the ruts on the face of the jump. I just feel like an AMA pro rider!

Just that, if tracks graphics continue to improve like that, JLV really needs to focus on improving the game for less lagging!
And I just regret i can not see uphill while playing 3rd person view...

Oh! And seriously guys. If you want unrealistic scrubs tracks there are plenty of them available for DL...

Hat off to the track makers. Thank you! :)
sapelgas431
Posts: 1031
Joined: Sat Jan 19, 2013 9:23 pm
Team: MadCape
Location: Portugal

Re: Track review: Fermo

Post by sapelgas431 »

My first impression was bad, I didn't like the track. I kept crashing on the ruts. But then, I just got used to it. But just 1 thing, I think the ruts on this track are not really good. They're just too tight , and it's really hard to get speed out of them. And ruts on the jumps weren't necessary, I think. But overall, great job :)
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A
DK662
Posts: 367
Joined: Thu May 05, 2011 1:57 pm
Location: CO

Re: Track review: Fermo

Post by DK662 »

I think the track if awesome. Cant say enough good things about it. The second table with the ruts on the takeoff I s a bit tricky but oh welll every track needs its difficult obstacle.

The ground norm or spec maps are giving me framerate issues (running an i5 and gtx660). I tried all versions from high to low and have problems with my framerate dropping down to 50 with shaders/direct or shaders/copy enabled. I can run all other tracks with a full gate 125 pinned with 40 riders on the generic high settings. Is anyone else having these issues? I checked my navidia control pannel and didn't notice anything abnormal so idk??
Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: Track review: Fermo

Post by Lo2Rider »

DK446 : There is a micro_res version have you tried it yet? It may solve your problem.

Track is hard to handle for cumputers. I'm having issue woth frame rate too.
Viriya
Posts: 69
Joined: Mon Jan 09, 2012 3:19 pm

Re: Track review: Fermo

Post by Viriya »

Good review!

The only thing I dont agree on are the tables. They are just fine like in real life. The approach + the ruts (+ BALLSZ) make tables in real life hard to jump and that is what I have to do on this track. I have to time them, just like IRL.

It is an awesome track, with a lot of depth. It took me only a few corners to recognize the GP track they rode last year. Very realistic, love the ruts in the jumps, the braking bumps everywhere!

The only thing I hate about this track is that I totally suck on it, I could ride valkenswaard multiple laps without falling, but this track is kicking my ass :cry: :cry: :cry:
Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland

Re: Track review: Fermo

Post by Motofinne #375 »

I love this track, stop complaining.
MXTrent75287
Crushed Dissenter
Posts: 841
Joined: Mon Sep 10, 2012 5:02 pm
Location: Dallas, TX

Re: Track review: Fermo

Post by MXTrent75287 »

Track is awesome! Really good job.

I don't care for tracks I suck at too :wink:
FatTree25 wrote:Trent did say it best though.
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