2016 rF Pro MotoOption and Am FAMmx Supercross Series
-
KTMrider251
- Posts: 25
- Joined: Fri Jan 15, 2016 5:12 pm
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
I'm actually with you 100% on this one.Baker_Racing wrote:I really don't want to piss anyone off, partly in fear of not having nice tracks released in the future, but what is this track. I don't see why jumps in a rhythm section have to be triangles with steeper landings than take offs. I can't find any flow at all, it's just no fun playing this track. I truly do appreciate what you guys do for rF that allows this game to be what it is, but I feel the wrong steps are being taken for these tracks. Racing rF is a huge part of this game, but it is becoming incredibly annoying getting used to riding a track that is no fun. Maybe it's my dislike for sx, but I'm over it. Again thanks for everything you guys do, I really do appreciate it.
trying to find out whether were making tracks with play-doh or dirt these days
-
damon99
- Posts: 1254
- Joined: Sat Mar 16, 2013 5:21 pm
- Team: MXSG
- Location: Indiana
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
Baker_Racing wrote:I really don't want to piss anyone off, partly in fear of not having nice tracks released in the future, but what is this track. I don't see why jumps in a rhythm section have to be triangles with steeper landings than take offs. I can't find any flow at all, it's just no fun playing this track. I truly do appreciate what you guys do for rF that allows this game to be what it is, but I feel the wrong steps are being taken for these tracks. Racing rF is a huge part of this game, but it is becoming incredibly annoying getting used to riding a track that is no fun. Maybe it's my dislike for sx, but I'm over it. Again thanks for everything you guys do, I really do appreciate it.

-
rider
- Posts: 15
- Joined: Fri Oct 31, 2014 9:29 pm
- Team: Privateer
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
I'm surprised to see all the hate on this track, the angles seem better than A1 and the rhythms seem pretty easy. My only complaint is the shading/decals? in the last rhythm (and its probably just my shitty graphics), it seems like everything blends together.
Thanks for all your hard work, when i see the MVA track map during the race it makes me appreciate what you've done and how you've done it so much more.
Thanks for all your hard work, when i see the MVA track map during the race it makes me appreciate what you've done and how you've done it so much more.
-
mxsrider96
- Posts: 3603
- Joined: Mon Sep 10, 2012 12:15 am
- Team: PoGo
- Location: Indiana
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
You don't have to worry about pissing anyone off as long as you provide quality feedback, which I would say you've kinda/mostly done here. Chris and Barrington are both guys that just want to make the tracks as good and raceable and fun as they can, and any quality feedback along the way is like free candy to them. Just continue to conduct your track critiques as you've done here, if not a little more on the "I think this could be better" side of things and you shouldn't piss anyone offBaker_Racing wrote:I really don't want to piss anyone off, partly in fear of not having nice tracks released in the future, but what is this track. I don't see why jumps in a rhythm section have to be triangles with steeper landings than take offs. I can't find any flow at all, it's just no fun playing this track. I truly do appreciate what you guys do for rF that allows this game to be what it is, but I feel the wrong steps are being taken for these tracks. Racing rF is a huge part of this game, but it is becoming incredibly annoying getting used to riding a track that is no fun. Maybe it's my dislike for sx, but I'm over it. Again thanks for everything you guys do, I really do appreciate it.
WAR CRY <3
Sun Burn
-
TH_722
- Posts: 2198
- Joined: Thu Aug 04, 2011 9:58 pm
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
This game and moguls go together like aids and cancer... But for real the never seem to end up on the tracks irl so if we could just banish them from sim forever that would be great
-
Baker_Racing
- Crushed Dissenter
- Posts: 87
- Joined: Thu Jul 12, 2012 8:48 am
- Team: Privateer Life
- Location: Cali
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
Glad to see that everyone has taken what I said in the right way.mxsrider96 wrote:You don't have to worry about pissing anyone off as long as you provide quality feedback, which I would say you've kinda/mostly done here. Chris and Barrington are both guys that just want to make the tracks as good and raceable and fun as they can, and any quality feedback along the way is like free candy to them. Just continue to conduct your track critiques as you've done here, if not a little more on the "I think this could be better" side of things and you shouldn't piss anyone offBaker_Racing wrote:I really don't want to piss anyone off, partly in fear of not having nice tracks released in the future, but what is this track. I don't see why jumps in a rhythm section have to be triangles with steeper landings than take offs. I can't find any flow at all, it's just no fun playing this track. I truly do appreciate what you guys do for rF that allows this game to be what it is, but I feel the wrong steps are being taken for these tracks. Racing rF is a huge part of this game, but it is becoming incredibly annoying getting used to riding a track that is no fun. Maybe it's my dislike for sx, but I'm over it. Again thanks for everything you guys do, I really do appreciate it.
-
Big Smooth one3
- Posts: 1056
- Joined: Wed Jul 23, 2014 7:17 pm
- Team: TMFR [Aulmni]
- Location: TN, for now
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
Can't recall if it was San Diego or Oakland (or some other) last year, but there was a mogul turn irl similar to this week's track.TH_722 wrote:This game and moguls go together like aids and cancer... But for real the never seem to end up on the tracks irl so if we could just banish them from sim forever that would be great
Aggressively Mediocre 

-
bdownen323
- Posts: 2949
- Joined: Mon Nov 28, 2011 11:00 pm
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
Just putting this here for my few minutes of glory until the actual fast guys come out.


-
yzmxer608
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
This is what I'm trying to do, probably not the fastest but seems pretty straightforward.TH_722 wrote:This game and moguls go together like aids and cancer... But for real the never seem to end up on the tracks irl so if we could just banish them from sim forever that would be great

I need to work on my suspension some to get more rear wheel grip, I'm getting a lot of wheel spin coming out of the corners.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
ShackAttack12
- Posts: 3131
- Joined: Fri May 09, 2008 1:51 am
- Location: San Diego, CA
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
The purple power band has a pretty aggressive hit. Try the pink one. Everyone knows the pink powerranger is the best.yzmxer608 wrote: I need to work on my suspension some to get more rear wheel grip, I'm getting a lot of wheel spin coming out of the corners.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
-
sol721
- Posts: 326
- Joined: Thu May 01, 2014 6:47 pm
- Team: Fak u
- Location: Wigan, England
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
literally read my mind and posted here lolTH_722 wrote:This game and moguls go together like aids and cancer... But for real the never seem to end up on the tracks irl so if we could just banish them from sim forever that would be great
-
Ezra
- Posts: 191
- Joined: Tue Jan 26, 2016 1:22 am
- Team: Privateer
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
First off, thank you all (Checkerz, Barrington, RF, and so many more) for how much work you guys have put into moving this series and game forward, and continually releasing new and different content. However being totally honest i feel like Oakland is a big step down from Anaheim 2. I am by NO means fast or good, but i can get around the track, and i feel like after running around 100 laps, i just cant seem to find a whole lot of flow with the rhythms etc. Also, the textures and track width were a bit disappointing, i sort of feel like im riding on a dirt freeway. The whoops however are on point, really tricky, but totally doable once you get them dialed in. Just my $.02.
Also, a friend of mine may be interested in becoming a sponsor of the series, and offering prizes for winners, or a points based raffle at the end of the SX season, who would be the right person to get in touch with regarding that?
Also, a friend of mine may be interested in becoming a sponsor of the series, and offering prizes for winners, or a points based raffle at the end of the SX season, who would be the right person to get in touch with regarding that?
All opinions expressed by this account are unofficial, and should be taken with a grain of salt
-
nickuzick
- Posts: 3278
- Joined: Mon Oct 14, 2013 9:42 pm
- Location: CA
- Contact:
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
Track is super fun! Only problem I have is the moguls. Why include them if them are most likely not going to be there irl? I know the track makers go off the track blueprints but they didn't have them irl last weekend so why would they keep them this week? It would be an easy change and it would mirror the tracks more closely. Sounds like I'm bitching but I'm not. Just curious.
-
MOTOZ293
- Posts: 3081
- Joined: Wed Mar 06, 2013 7:17 pm
- Team: Hog Heaven Racing
- Location: Ohio
Re: 2016 rF Pro MotoOption and Am FAMmx Supercross Series
Track=AIDS. stick to outdoors. let checks do all of the supercross


