Post about creating and skinning models here
BrutalMX
Posts: 1061 Joined: Mon Feb 14, 2011 7:38 am
Location: PA
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by BrutalMX » Mon Oct 29, 2012 2:23 am
pulse wrote: Ddavis wrote: KTM57 wrote: Is it wrong not to smoke?
YES!!!!!
Mitch knows whats good...
I started such a distraction.
mxracer118
Posts: 1723 Joined: Fri May 16, 2008 8:58 pm
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by mxracer118 » Mon Oct 29, 2012 5:25 pm
DJ99X wrote: Putting forum quotes in your signature is gay as fuck
paulr093
Posts: 918 Joined: Sat Sep 03, 2011 11:33 pm
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by paulr093 » Wed Oct 31, 2012 1:42 am
I have a few more things to unwrap. I threw a quick smooth on it so it doesn't look very clean.
attacker5
Posts: 2226 Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow
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by attacker5 » Wed Oct 31, 2012 3:03 am
Model normals are very key to a nice looking object. If the normals are split on export, you will have a harsh line no matter what, careful with those shrouds.
paulr093
Posts: 918 Joined: Sat Sep 03, 2011 11:33 pm
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by paulr093 » Wed Oct 31, 2012 3:06 am
Ya i totally understand. I dont have norms for any of it atm. I was messin' around with your old suzuki and made some norms for that for the rockstar team. Turned out pretty good.
connor-69
Posts: 13 Joined: Mon Oct 22, 2012 8:32 am
Team: FitzyMotorsports
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by connor-69 » Wed Oct 31, 2012 8:56 am
supercross711
Posts: 3032 Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA
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by supercross711 » Thu Nov 01, 2012 2:45 am
p2sta crafted this in the gates of hell
thanks to brina for her skin and normal map
P2sta wrote: Read it again, you are going full are going full 'meurican here.
zNe
Crushed Dissenter
Posts: 90 Joined: Wed Apr 11, 2012 4:34 pm
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by zNe » Thu Nov 01, 2012 3:08 am
supercross711 wrote: p2sta crafted this in the gates of hell
thanks to brina for her skin and normal map
Skype: chris.larsson.773
juicer731
Posts: 633 Joined: Sat Apr 21, 2012 2:57 am
Location: Florida, Merica
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by juicer731 » Thu Nov 01, 2012 3:23 am
That's the chest protector I where in real life. Just thought I'd tell all you guys, cuz I know you wanted to know.
Tom cortvriendt
Posts: 2315 Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands
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by Tom cortvriendt » Thu Nov 01, 2012 4:12 pm
all those protectors and no one release them, the sentinentel and this one, the fox, mann guys.. please release these beasts before the sx season begins!
motoxjeff#7 wrote: JLV do you ever just sit back, and say " DAMN I made this game"? lol
BrutalMX
Posts: 1061 Joined: Mon Feb 14, 2011 7:38 am
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by BrutalMX » Thu Nov 01, 2012 5:53 pm
Tom cortvriendt wrote: all those protectors and no one release them, the sentinentel and this one, the fox, mann guys.. please release these beasts before the sx season begins!
Right? If no one releases any imma sack up and try to make my own haha
supercross711
Posts: 3032 Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA
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by supercross711 » Thu Nov 01, 2012 8:48 pm
i never finished the fox and the sentinel kinda has been released but its attackers :/ sooo
P2sta wrote: Read it again, you are going full are going full 'meurican here.
NAUpoiss75
Posts: 1226 Joined: Tue Jul 27, 2010 9:28 am
Team: Spazztic
Location: Estonia
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by NAUpoiss75 » Thu Nov 01, 2012 8:51 pm
Piista modeled sentinel too and it looks better than Attackers in game IMO.
Ohagan75
Posts: 3777 Joined: Mon Jan 23, 2012 3:17 am
Team: Prime Design GFX
Location: Australia
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by Ohagan75 » Thu Nov 01, 2012 8:52 pm
Ramon was planning on releasing the template but he has been distracted by motosim and his suzuki