Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
mxs4crf
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Re: Upcoming Skins and Shader Maps #2

Post by mxs4crf »

He* sorry.
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Wilson156
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Re: Upcoming Skins and Shader Maps #2

Post by Wilson156 »

(Just a quick screenshot not a tryhard one) 2013 One Industries Defcon. I still need a normal map for it. This one wouldn't be half as good as it is if wasnt for Will Hughes. He help me out so much with the texture on the pants/shading just everything he has helped me with I appreciate it so much!

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Robert Wilson | AektivCo
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Retraced it in Illustrator, and it's all good... thanks for peer pressuring me into using Illy, Josh.

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TGphoto
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Re: Upcoming Skins and Shader Maps #2

Post by TGphoto »

KTM57 wrote:Retraced it in Illustrator, and it's all good... thanks for peer pressuring me into using Illy, Josh.
I dig it, August! :mrgreen:
mxgamer
Crushed Dissenter
Posts: 18
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Re: Upcoming Skins and Shader Maps #2

Post by mxgamer »

KTM57 wrote:Does anyone know why I'm getting such bad distortion on my strokes? I worked really hard to get the shapes right, and it looked great in Blender.

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Image from Blender, for comparison:

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because you're gay.
Jaruro38
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Re: Upcoming Skins and Shader Maps #2

Post by Jaruro38 »

mxgamer wrote: because you're gay.
Are you stupid?
mxgamer
Crushed Dissenter
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Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by mxgamer »

Jaruro38 wrote:
mxgamer wrote: because you're gay.
Are you stupid?
yeah, you should now that if you saw my reply :roll:
yzmxer608
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Re: Upcoming Skins and Shader Maps #2

Post by yzmxer608 »

Go Away.

August, is that from PS or Illustrator?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

For the green one, I traced my PS work in Illy and then brought it over in EPS files back to PS.
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twistmoto
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Re: Upcoming Skins and Shader Maps #2

Post by twistmoto »

KTM57 wrote:For the green one, I traced my PS work in Illy and then brought it over in EPS files back to PS.
If you are comfortable working in Illustrator, you can always copy and paste into PS as a smart object. I usually do all my designs in Illustrator then paste them into PS. By using Smart Objects I can recolor or tweak it later. Food for thought ;)
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

I could have, but I was more comfortable copying them over as rasterized layers.
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Coco #194
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Re: Upcoming Skins and Shader Maps #2

Post by Coco #194 »

Really good work August!
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2013 EMF & French SX Champion / 2013 MXSON Champion
https://www.youtube.com/watch?v=kjfO5GCvwJo
Will-Hughes#205
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Team: Atlas | TLD
Location: Wales, UK

Re: Upcoming Skins and Shader Maps #2

Post by Will-Hughes#205 »

Small Preview of Team Atlas Technologies/Troy Lee Design.
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We will offically be starting at the beginning of outdoors. We will also probably do the last few SX.
Macken for bike decals
Benji for Bike model update, SE3 Helmet model, Atlas Neckbrace
Andy Hack for his TI-5
Andy_Hack
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Re: Upcoming Skins and Shader Maps #2

Post by Andy_Hack »

sry for posting mason but i just had to :lol:

seems as more and more people get into Illy now haha

and looks great will!
d4u5d6u7 wrote:good staff, nice skins, like
m121c
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Re: Upcoming Skins and Shader Maps #2

Post by m121c »

DAMNIT ANDY!!!!!!! NO MOORRRREEE!!!!!!!!!!
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