Upcoming Models #2

Post about creating and skinning models here
attacker5
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Re: Upcoming Models #2

Post by attacker5 »

attacker5 wrote:Did you triangulate the low poly before you baked it?
Also, even if you have this fear of using 4k maps, which may I add I think is a good thing, but thats your choice, I would either way bake at 4k, that gives some anti aliasing when you scale it down to 2k.
vam0s
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Re: Upcoming Models #2

Post by vam0s »

Jre wrote:Sry double.
Today made some shading work for the plastics. Overall the bike is pretty much getting there and if everything goes well the next update will be a release.. .... and with a template as well. :wink:
The hunger got too big and I probably overkilled the original idea to make just a quick conversion.. So there is pretty much my own parts or strongly modified parts from the original blend file, I will list them in the release.
This project has been a full joy from the start to the point where it currently is, and again learned a ton of things.
Image
Image
Nice! Looks exactly like my EX bike :D
Kording
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Re: Upcoming Models #2

Post by Kording »

Yes I did triangulate it. I´ll keep the 4k map size in mind, Thank you
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Jre
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Re: Upcoming Models #2

Post by Jre »

Thanks guys!

Kording, I'm not sure what is causing that since my experience with triangulation problems is a bit different, but the part is going to be white so I think it's not a problem then even if not fixed. Anyway I'd finish that bike if I was you, as I said looking good to me. Oh it was just the lighting or something that made it look so clear that I thought you are using a 4k map. Now I see the usual pixelation there. According to what attacker said, I'm also baking norms using a 4k image and then resize them.

mbork, the CR is still looking like the bike in my signature (just a mesh with a background image). And since I bought a real CR while ago, I'll remake the model pretty much from start so I can take some real dimensions and follow better references. Gonna put at least 200% effort on that model. 8)
tyskorn
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Re: Upcoming Models #2

Post by tyskorn »

Looks super sick! I do want to say, though, that I think you should make the handlebars a little bit wider. I don't know about everyone else, but it really bothers me how skinny Attacker's bars are. :lol: I like the Kawi and Honda bars because they stick out past the hand a little bit. It probably really is only me that even notices when I'm playing, but I figured I would say something. :lol:
mbork-1
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Re: Upcoming Models #2

Post by mbork-1 »

Jre wrote:Thanks guys!

mbork, the CR is still looking like the bike in my signature (just a mesh with a background image). And since I bought a real CR while ago, I'll remake the model pretty much from start so I can take some real dimensions and follow better references. Gonna put at least 200% effort on that model. 8)
THats so epic nice because tomorow(atleast i relly hope) i will change my crf250 for cr250 07,so thats why i found big interest in ingame model
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Jre
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Re: Upcoming Models #2

Post by Jre »

Image
KaseoDip
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Re: Upcoming Models #2

Post by KaseoDip »

Jre wrote:Image
DUN DUN DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN
760Liam
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Re: Upcoming Models #2

Post by 760Liam »

4k maps are the future..... MAKE THE SWITCH PEOPLEEEEEEEE :lol:
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TH_722
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Re: Upcoming Models #2

Post by TH_722 »

Dont fall into peer pressure
KTM57
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Re: Upcoming Models #2

Post by KTM57 »

760Liam wrote:4k maps are the future..... MAKE THE SWITCH PEOPLEEEEEEEE :lol:
I'd say that, other than two or three guys, nobody in our community will even produce better work with a bigger map. It's just going to transfer to bigger file size for the most of us.
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Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

KTM57 wrote:
760Liam wrote:4k maps are the future..... MAKE THE SWITCH PEOPLEEEEEEEE :lol:
I'd say that, other than two or three guys, nobody in our community will even produce better work with a bigger map. It's just going to transfer to bigger file size for the most of us.
Depends, as far as normal maps go they look superior in 4k. No matter your skill level. A 2k spec would suffice for the most part, no one ever puts much into them. As for diffuse it would help make a lot of the smaller parts look more crisp. It would allow creators to averaged the uv scales instead of selecting parts and scaling them down to compensate for the lack of uv space.
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KTM57
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Re: Upcoming Models #2

Post by KTM57 »

Well, duh. I just don't think it's worth the file size or memory. With smart UV mapping, a bike can look good in 512x256.
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Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

KTM57 wrote:Well, duh. I just don't think it's worth the file size or memory. With smart UV mapping, a bike can look good in 512x256.
You have a lot of convincing to do there Mr Sanders. I await your reply. (In all seriousness, I'd love to see)
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barrington314
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Re: Upcoming Models #2

Post by barrington314 »

760Liam wrote:4k maps are the future..... MAKE THE SWITCH PEOPLEEEEEEEE :lol:
Same thoughts here. 4K terrains coming atcha.
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