Sorry for the bad English but use an online translator, being Italian.
I would try to enter name / number on a PSD file.
This https://www.dropbox.com/s/yhwpwwrye421m ... %20psd.psd
Using this PSD file, I change the name / number and I created another 3 psd files (we are 3 riders in my team)
Now how do I put them in the list "Rider Gear" in MX Simulator?
HELP PLS with PSD File
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Re: HELP PLS with PSD File
You have to save the gear as a png instead of a psd. Then you have to name it a certain way, like rider_body-name of gear jms-whatever you want to name it
Re: HELP PLS with PSD File
thank you very much. so I just put thisdomenic800 wrote:You have to save the gear as a png instead of a psd. Then you have to name it a certain way, like rider_body-name of gear jms-whatever you want to name it
https://www.dropbox.com/s/zlzd44bd8rqem ... 0%2390.png
in the "personal folder" and I should have it in the list "riding gear" with the name that I gave to png file?
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Re: HELP PLS with PSD File
I'll make this clear.
The way the rider model works is through a .jm file. The name of the .jm will be something along the lines of rider_body-2013Defcon.jm
When you are naming a gear .png always start it with rider_body- no caps.
AFTER rider_body- goes the SAME NAME of the .jm, so for the 2013 Defcon it would be rider_body-2013Defcon-
You have made the .png now refer to the rider model and it will load in the riding gear page in game. The LAST part of the .png makes no difference. At this point (rider_body-2013Defcon-) Your skin will already be in the menu. After 2013Defcon- You can name your gear to something like KTM Red Bull-Joe Motocross. My point is that doesn't matter.
So review. rider_body refers your .png to the game (makes it show up in the list)
rider_body-2013Defcon (example) directs this to the rider model or the .jm file.
Last part doesn't matter.
The way the rider model works is through a .jm file. The name of the .jm will be something along the lines of rider_body-2013Defcon.jm
When you are naming a gear .png always start it with rider_body- no caps.
AFTER rider_body- goes the SAME NAME of the .jm, so for the 2013 Defcon it would be rider_body-2013Defcon-
You have made the .png now refer to the rider model and it will load in the riding gear page in game. The LAST part of the .png makes no difference. At this point (rider_body-2013Defcon-) Your skin will already be in the menu. After 2013Defcon- You can name your gear to something like KTM Red Bull-Joe Motocross. My point is that doesn't matter.
So review. rider_body refers your .png to the game (makes it show up in the list)
rider_body-2013Defcon (example) directs this to the rider model or the .jm file.
Last part doesn't matter.
Aaron Boulger #116
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Ate 3 tacos simultaneously
Almost won a race on 07
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Career Accomplishments:
Ate 3 tacos simultaneously
Almost won a race on 07
Made a successful batch of mac n cheese
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Re: HELP PLS with PSD File
ABRacing18 wrote:I'll make this clear.
The way the rider model works is through a .jm file. The name of the .jm will be something along the lines of rider_body-2013Defcon.jm
When you are naming a gear .png always start it with rider_body- no caps.
AFTER rider_body- goes the SAME NAME of the .jm, so for the 2013 Defcon it would be rider_body-2013Defcon-
You have made the .png now refer to the rider model and it will load in the riding gear page in game. The LAST part of the .png makes no difference. At this point (rider_body-2013Defcon-) Your skin will already be in the menu. After 2013Defcon- You can name your gear to something like KTM Red Bull-Joe Motocross. My point is that doesn't matter.
So review. rider_body refers your .png to the game (makes it show up in the list)
rider_body-2013Defcon (example) directs this to the rider model or the .jm file.
Last part doesn't matter.
thanks
very clear