HELP PLS with PSD File

Post about creating and skinning models here
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Rello
Posts: 43
Joined: Fri Dec 11, 2009 1:50 pm

HELP PLS with PSD File

Post by Rello »

Sorry for the bad English but use an online translator, being Italian.

I would try to enter name / number on a PSD file.

This https://www.dropbox.com/s/yhwpwwrye421m ... %20psd.psd

Using this PSD file, I change the name / number and I created another 3 psd files (we are 3 riders in my team)

Now how do I put them in the list "Rider Gear" in MX Simulator?
domenic800
Posts: 21
Joined: Tue May 14, 2013 4:26 pm
Location: Ft. Lauderdale, FL

Re: HELP PLS with PSD File

Post by domenic800 »

You have to save the gear as a png instead of a psd. Then you have to name it a certain way, like rider_body-name of gear jms-whatever you want to name it
Rello
Posts: 43
Joined: Fri Dec 11, 2009 1:50 pm

Re: HELP PLS with PSD File

Post by Rello »

domenic800 wrote:You have to save the gear as a png instead of a psd. Then you have to name it a certain way, like rider_body-name of gear jms-whatever you want to name it
thank you very much. so I just put this
https://www.dropbox.com/s/zlzd44bd8rqem ... 0%2390.png

in the "personal folder" and I should have it in the list "riding gear" with the name that I gave to png file?
ABRacing18
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Re: HELP PLS with PSD File

Post by ABRacing18 »

I'll make this clear.

The way the rider model works is through a .jm file. The name of the .jm will be something along the lines of rider_body-2013Defcon.jm

When you are naming a gear .png always start it with rider_body- no caps.

AFTER rider_body- goes the SAME NAME of the .jm, so for the 2013 Defcon it would be rider_body-2013Defcon-

You have made the .png now refer to the rider model and it will load in the riding gear page in game. The LAST part of the .png makes no difference. At this point (rider_body-2013Defcon-) Your skin will already be in the menu. After 2013Defcon- You can name your gear to something like KTM Red Bull-Joe Motocross. My point is that doesn't matter.

So review. rider_body refers your .png to the game (makes it show up in the list)

rider_body-2013Defcon (example) directs this to the rider model or the .jm file.

Last part doesn't matter.
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Rello
Posts: 43
Joined: Fri Dec 11, 2009 1:50 pm

Re: HELP PLS with PSD File

Post by Rello »

ABRacing18 wrote:I'll make this clear.

The way the rider model works is through a .jm file. The name of the .jm will be something along the lines of rider_body-2013Defcon.jm

When you are naming a gear .png always start it with rider_body- no caps.

AFTER rider_body- goes the SAME NAME of the .jm, so for the 2013 Defcon it would be rider_body-2013Defcon-

You have made the .png now refer to the rider model and it will load in the riding gear page in game. The LAST part of the .png makes no difference. At this point (rider_body-2013Defcon-) Your skin will already be in the menu. After 2013Defcon- You can name your gear to something like KTM Red Bull-Joe Motocross. My point is that doesn't matter.

So review. rider_body refers your .png to the game (makes it show up in the list)

rider_body-2013Defcon (example) directs this to the rider model or the .jm file.

Last part doesn't matter.

thanks
very clear
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