Not a problem if it doesn't, but will this also come with a single pipe version or will it stay with the unique Honda double pipes only? Just curious, no issues either way.vortexracingleader wrote:Modeling is done this just shows what is textured. Still not done but a solid base imo
Upcoming Models #2
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Re: Upcoming Models #2
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Re: Upcoming Models #2
slow and steady that's the way to model id say at least,it looks great man nice work!. and vortex I know you prob on it but you are gonna fix that side frame weld right? lol.Mcguire103 wrote:slowly... (no normals)
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Re: Upcoming Models #2
almost complete about 85% done with texturing and all that.. i dont know if i ever showed the poly flow or not.. it is far from perfect but i am pretty happy with it





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Re: Upcoming Models #2
Sick Dude!!vortexracingleader wrote:almost complete about 85% done with texturing and all that.. i dont know if i ever showed the poly flow or not.. it is far from perfect but i am pretty happy with it


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Re: Upcoming Models #2
Can't wait to run that for sx 

Corbin Lenaway | 216
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Re: Upcoming Models #2
working on norms.






Re: Upcoming Models #2
Goggles look wayy too small helmet looks awesome though
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Re: Upcoming Models #2
TH_722 wrote:Goggles look wayy too small helmet looks awesome though
Fair Play.
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Re: Upcoming Models #2
thats looks sweet vortex nice job
Re: Upcoming Models #2
bigger goggles think im just about done with the norms.




there vortexracingleaders goggles btw wich i obviously would give credit on the release.




there vortexracingleaders goggles btw wich i obviously would give credit on the release.
Re: Upcoming Models #2
Something is looking a little funky with those norms, check to see if you have a channel flipped maybe?
Re: Upcoming Models #2
i think the inner crease might need it since i made that by hand.m121c wrote:Something is looking a little funky with those norms, check to see if you have a channel flipped maybe?
Re: Upcoming Models #2
Blender, Photoshop and 3ds max all have different default channel setup for normal maps, so if you put together bakes, handmade norms from PS and then render it, you need to make sure you have the channels flipped right each time you add something plus right setup for render. As Mason said, yours looks inverted...(parts that should go inside are sticking outside) so try to flip red or green or both. And make sure if you used bakes and photoshop normals they are both in the same channel setup