Upcoming Models #2

Post about creating and skinning models here
funkychicken
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Re: Upcoming Models #2

Post by funkychicken »

vortexracingleader wrote:Modeling is done this just shows what is textured. Still not done but a solid base imo
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Not a problem if it doesn't, but will this also come with a single pipe version or will it stay with the unique Honda double pipes only? Just curious, no issues either way.
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mx985
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Re: Upcoming Models #2

Post by mx985 »

Mcguire103 wrote:slowly... (no normals)
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slow and steady that's the way to model id say at least,it looks great man nice work!. and vortex I know you prob on it but you are gonna fix that side frame weld right? lol.
zebzone235
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Re: Upcoming Models #2

Post by zebzone235 »

Meshes clipping, shit hanging off the side, no textures. just beautiful


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vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

almost complete about 85% done with texturing and all that.. i dont know if i ever showed the poly flow or not.. it is far from perfect but i am pretty happy with it
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NathanK154
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Re: Upcoming Models #2

Post by NathanK154 »

vortexracingleader wrote:almost complete about 85% done with texturing and all that.. i dont know if i ever showed the poly flow or not.. it is far from perfect but i am pretty happy with it
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Sick Dude!! :D :D
LenawayMX119
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Re: Upcoming Models #2

Post by LenawayMX119 »

Can't wait to run that for sx :D
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mx985
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Re: Upcoming Models #2

Post by mx985 »

working on norms.
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TH_722
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Re: Upcoming Models #2

Post by TH_722 »

Goggles look wayy too small helmet looks awesome though
zebzone235
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Re: Upcoming Models #2

Post by zebzone235 »

The goggles look a little squished but other than that it's good
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ryxn
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Re: Upcoming Models #2

Post by ryxn »

TH_722 wrote:Goggles look wayy too small helmet looks awesome though
Fair Play.
team canada
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Re: Upcoming Models #2

Post by team canada »

thats looks sweet vortex nice job
mx985
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Re: Upcoming Models #2

Post by mx985 »

bigger goggles think im just about done with the norms.
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there vortexracingleaders goggles btw wich i obviously would give credit on the release.
m121c
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Re: Upcoming Models #2

Post by m121c »

Something is looking a little funky with those norms, check to see if you have a channel flipped maybe?
mx985
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Re: Upcoming Models #2

Post by mx985 »

m121c wrote:Something is looking a little funky with those norms, check to see if you have a channel flipped maybe?
i think the inner crease might need it since i made that by hand.
p2sta
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Re: Upcoming Models #2

Post by p2sta »

Blender, Photoshop and 3ds max all have different default channel setup for normal maps, so if you put together bakes, handmade norms from PS and then render it, you need to make sure you have the channels flipped right each time you add something plus right setup for render. As Mason said, yours looks inverted...(parts that should go inside are sticking outside) so try to flip red or green or both. And make sure if you used bakes and photoshop normals they are both in the same channel setup
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