***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by iceman967 »

Thanks DJ!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
Trenton
Posts: 50
Joined: Thu Oct 29, 2009 4:21 am

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Trenton »

Ever Since I downloaded the new bike models, all the default skins are all sideways and grey and screwed up. WHY?
RaNDoM HeRO wrote:
NIKK SPILLANE #244 wrote:playing online is the best thing about this game
until theres little kids who bitch and whine when you tap there tire in the air or somthin
jay630
Posts: 28
Joined: Thu Aug 20, 2009 6:48 pm
Team: 630Designs

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jay630 »

hey everyon i got some questions i have a model i made in blender of a kx85 and i wanted to use it in the game how do i get it in the game and how do i get a wireframe set up so i can make a skin or 2 for it and also i heard if you don't unwrap the model in blender the graphics will be stretched or something if anyone can answer these questions it would be highly appreciated thanks


here it is its my first time doing 3d by the way
http://s293.photobucket.com/albums/mm50 ... nished.jpg
brent26
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Location: Pencil Vein Ya
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by brent26 »

I know on kx the shorty/exhaust is always on the left but im pretty sure the header is always on the right.. :?:
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jay630
Posts: 28
Joined: Thu Aug 20, 2009 6:48 pm
Team: 630Designs

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jay630 »

nope its on the left too but can anybody answer some of my questions or atleast how to make a skin for it in either blender or gimp. That was my first time using blender so if i am supposed to make it in there it may need a little more explaining :lol:
mx4life
Posts: 2067
Joined: Mon Oct 13, 2008 2:28 am

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mx4life »

I can skin it. But you need to unwrap it first
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jay630
Posts: 28
Joined: Thu Aug 20, 2009 6:48 pm
Team: 630Designs

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jay630 »

sounds good but what do you mean by unwrapping it and how do u do that
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by DJ99X »

Should really learn the basics of modelling before making something like a bike. Look for tutorials on unwrapping in blender
jay630
Posts: 28
Joined: Thu Aug 20, 2009 6:48 pm
Team: 630Designs

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jay630 »

i figured out how to unwrap it but it won't let me unwrap the whole bike so i just didi individual pieces and it won't let me save them as .obj files
mx team 24120
Posts: 274
Joined: Thu Jun 25, 2009 1:37 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mx team 24120 »

for put your model in game you must :
.put your bike 90°(x) and 180° (z) [whith "n" key] , after , presse "ctrl"+"a"
secondly , separate your bike in 4 parts :
-swingarm (whith chain)
-fork upper
-fork lowwer
-frame
when this is good , open text editor in blender , and open the script create by jlv
http://mxsimulator.com/models/jm_export.py

and clik on script => run python script

and save your different parts by this name :
**_frame.jm
**_swingarm.jm
**_fork_upper.jm
**_fork_lower.jm

** is the name of bike ( yz125 ; rm125 etc...)

next , place this .jm in c\program files\ mx simulator

and your bike work on default skin
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chaserogers239
Posts: 12
Joined: Sat Sep 27, 2008 3:13 am

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by chaserogers239 »

i know for a fact that this is on here but my bike skins used to work and now they are grey what do i do
Mumhra
Posts: 90
Joined: Sat Mar 01, 2008 8:54 am
Team: Privateer
Location: Belgium

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Mumhra »

Can someone please tell me where i can find the stock skins for the YZ125 and the YZ250F_SE(2006) ? I have installed the new models and new skins and everything works perfect. Also the skins for the YZ125 and the YZ250F_SE (2006) work but not the default skins. I would like them to work as well for playing online. So that their skins don't come out sideways.

thank you :)
Mumhra
Posts: 90
Joined: Sat Mar 01, 2008 8:54 am
Team: Privateer
Location: Belgium

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Mumhra »

edit : Just found the YZ 125. Sorry...

That only leaves the 250f_SE
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Duckstream »

This has been on many topics now, but
im just wondering, where can i get the wrf yamaha template?
It was on the parts and templates topic, but the link is broken.
I realy want to make a enduro bike. i like them and as dj sayd, Wr kick ass.
(or something towards those words)

Also.
Is it possible to get puplic 250f obj file?
Im trying to make a 250 bike and i would love to see them in blender, ingame takes time always and also i cant get details to the max there.
Tell me if thats possible please.

Ducky.
toonys66
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Location: south france

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by toonys66 »

hello, i just have two little thing that bother me and i don t know how to solve them, first for the helmets, often i see people online that have the default helmet so i must be missing a model? but i don t know which one, because i have all the fox, shoei, one kombat, troy lee design, i don t know if there are some other model (six six one..)
and after i see a lot of people wearing the showtime v7 gear the fox blue model, but there are a lot?? do i miss something, everyone like this or it s should appear something else?? thanks a lot for the answer
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