It looks good to me

(btw streaching was easy to see when you dont create a texture in wings, it does auto thing on it that has letters and squers.. i used to use that, hope you understood)
Keep it coming mate!
Yeah, i like that it uses that texture, but when you make, say, graphics, with the little logos, its helps to show stretching better than that texture. Atleast i think so.Duckstream wrote: (btw streaching was easy to see when you dont create a texture in wings, it does auto thing on it that has letters and squers.. i used to use that, hope you understood)
Yeah, at first, i was going to put the heat shield on, but i asked Bill (Hvpunk), and he said it would look gay, so i haven't put it on. I do want to make a stock bike, so that would make sense to put it on. I can, if you guys think i should, i want to know if i should put it on the stock bike. Then i can also release a modded (adjusted) bike, without it on. The modded bike would also have after market parts and so on.ShackAttack12 wrote: Looks pretty good to me. Maybe add more rounded detail to the edges of the seat so that it doesn't look like its completely flush with the rest of the bike. Also, if you are going to the stock look, you might want to add the heat shield on the header?
Yeah, i think i'm going to have the bike skin done by my buddys and I, then have the graphics done by the community. So pretty much just like DJ. Unlike DDMX, because the community won't have to do the whole bike.ShackAttack12 wrote:About skinning, you should do something similar to what DDMX and DJ did with their bikes.... have a skin contest and only accept good ones. It has seemed to work out well in terms of skin quality.
WILSONATV wrote: It does do that. Just not as prominent as he made it out to be.
Yeah, i think if the eyes are skinned, and the goggle lense are clear, it will still look good.Duckstream wrote:for the face part : eyes if goggles are not mirror(the face dont need to be that high poly since its not realy showing there a lot, just some basic thing.)
The visor is actually made so it's flush with the shell of the helmet. The visor actually locks into the shell of the helmet, that's why you don't seen any visor bolts. And even though there is a seam, it would be a waste of polys, a normal map would make it look perfect.Duckstream wrote: that thing looks good, only thing is, is that visor like weldet there :S seems like it has no edge for the visor ;(
I forgot i could make it like that. good idea.Duckstream wrote: For the crf header thing, you can make it, just make it so it can be alpha out of there?
easy(atleast that's how i would make it)
We do have one... It just doesnt work..TimFerry15 wrote:If only we had an edit button....
It does, you just can't see it, because the shading from wings isn't showing it good enough.adhkcrfhonda wrote:and that back fender needs to have a point thing on the back
I can just duplicate the model, and change pipes for each one, so i can make more than one pipe. But i don't know how big the file size would be with a few different models.tyskorn wrote:Looks awesome Alex.
And about the "modded" bike you're gonna make.What pipe will it have?Pro Circut or a Yosh one or somethin'?