Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
iNoScope
Posts: 1292
Joined: Wed Jul 24, 2013 12:10 am
Location: Ontario, Canada

Re: Upcoming Skins and Shader Maps #2

Post by iNoScope »

Got to have the gloves with the gear.

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MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Upcoming Skins and Shader Maps #2

Post by MotoRockstar777 »

Can somebody help me get rid of this black line it looks terrible, I drew an arrow pointing to it. I know it is the normal causing this and i have tried messing with it. Anyone know how to fix it?

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MotoX745
Posts: 930
Joined: Wed Aug 17, 2011 7:12 pm
Location: North Carolina

Re: Upcoming Skins and Shader Maps #2

Post by MotoX745 »

its part of the model's plastics u would have to edit the obj and take it off but thats how it is in rl im almost positive.
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Attempted Photographer < I try.... Shitty racer, Only good at screenshots, forever pretending to be quick at MXS.
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Upcoming Skins and Shader Maps #2

Post by MotoRockstar777 »

No its the normal its supposed to be the edge for the plastic but it looks like crap.

I just edited the normal in photoshop and it fixed most of it, so it's better than what it was.
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

It's not really a good idea to change the normal map (bakes) manually in photoshop as they are basically information of the difference between the high poly and low poly. That is how the plastics are in the real life anyways so not sure why you would want to change it.
MotoRockstar777
Posts: 547
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Team: Privateer
Location: United States

Re: Upcoming Skins and Shader Maps #2

Post by MotoRockstar777 »

Alright, I just thought it looked kinda of odd. I will leave it be then.
James_122
Posts: 4271
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Team: Channel 4 News
Location: News Room

Re: Upcoming Skins and Shader Maps #2

Post by James_122 »

These guys are trolling you....Just saying.

You can easily remove that, and it is NOT supposed to be there 777
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Upcoming Skins and Shader Maps #2

Post by MotoRockstar777 »

I can remove it so it is the question of should I or shouldn't I.
James_122
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Team: Channel 4 News
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Re: Upcoming Skins and Shader Maps #2

Post by James_122 »

Remove it. Don't let these guys troll you.
Fransoo773
Posts: 1232
Joined: Wed Jun 08, 2011 11:22 pm
Location: The Great White North

Re: Upcoming Skins and Shader Maps #2

Post by Fransoo773 »

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Decided to go back to the basics and do some motocross graphics again, can't wait for the outdoors to get this puppy in sim!
Ben Fransoo, OG.
Hi Im Skyqe
Posts: 3020
Joined: Wed Dec 22, 2010 4:52 pm
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Re: Upcoming Skins and Shader Maps #2

Post by Hi Im Skyqe »

Fransoo773 wrote:Image

Decided to go back to the basics and do some motocross graphics again, can't wait for the outdoors to get this puppy in sim!
I see triangles! :lol: :lol: :lol:
BuddyTheElf
Posts: 2264
Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: Upcoming Skins and Shader Maps #2

Post by BuddyTheElf »

There's some weird stretching and distortion on the tank on the model we have, I'm not sure how accurately you'll be able to do the tank graphics. I gave up trying to make the Lucas Oil Honda graphics because it was impossible to get the logo to line up correctly on the tank to match the shroud. :cry:
DCreedz#523
Posts: 915
Joined: Fri Mar 29, 2013 11:11 am
Team: Greef Clothing
Location: Australia
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

tell me what you guys think
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T-RIDER
Posts: 1541
Joined: Wed Apr 14, 2010 9:56 pm
Team: System Decal
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by T-RIDER »

Fransoo773 wrote:Image

Decided to go back to the basics and do some motocross graphics again, can't wait for the outdoors to get this puppy in sim!
But I thought I was a 12 yr old with a pen tool?
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KTM57
Posts: 13862
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

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