Lol i kinda got bored a couple weeks ago and fired up the 'ole photoshop and mxs and started skinning some stuff hahahant40c wrote:Look who's back!!!!!! #therealcarlos115
Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
#fuckherrightinthepussy
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Re: Upcoming Skins and Shader Maps #2
I don't do much skinning but here's a render By : Greg Dearman
Of our 2014 Bikes
Team : JTM Motorsports
Sneak peak preview.
Skinned By Myself.
Hoping its not to bad cause I haven't made many bikes and these team bikes will be the first ones ill release to public!
P.S the photo is fairly big so zoom out in your browser to see the full bike
Of our 2014 Bikes
Team : JTM Motorsports
Sneak peak preview.
Skinned By Myself.
Hoping its not to bad cause I haven't made many bikes and these team bikes will be the first ones ill release to public!
P.S the photo is fairly big so zoom out in your browser to see the full bike
Re: Upcoming Skins and Shader Maps #2
not gonna lie, that looks pretty mint.
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Re: Upcoming Skins and Shader Maps #2
what dose?Ktmrdr11 wrote:not gonna lie, that looks pretty mint.
Re: Upcoming Skins and Shader Maps #2
That bike you made, good job!BuzzedControlers wrote:what dose?Ktmrdr11 wrote:not gonna lie, that looks pretty mint.
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Re: Upcoming Skins and Shader Maps #2
cheers man!Ktmrdr11 wrote:That bike you made, good job!BuzzedControlers wrote:what dose?Ktmrdr11 wrote:not gonna lie, that looks pretty mint.
Re: Upcoming Skins and Shader Maps #2
Im trying to make the 2015 Rival Seven gear, but i can't get the stripes that go over the shoulder to go straight. They are straight in photoshop but go all crooked in game. If anyone can help me just reply here or PM me.
Thanks
Re: Upcoming Skins and Shader Maps #2
its due the triangulation of the model, to make it work good you will need to edit the model in that area to work just right with your gear
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Re: Upcoming Skins and Shader Maps #2
Is there a way of drawing on the model and then exporting a png of the drawing you did so that you know where things need to be when you make the gear properly on the template? I tried making a set of gear a while ago and it frustrated the hell out of me trying to get the design and the different parts of the pants and stuff all in the right place so I gave up.
Re: Upcoming Skins and Shader Maps #2
yeah, its kinda problematic. You can always bake it (pretty much same as baking normal map but you "draw" the design on the rider body and then bake diffuse map. you can "cut" the design on the model and color the cutted polygons...for logos and harder stuff i would take a bitmap project it on the model with simple plane mapping and bake a diffuse again, its a bit more work, but the result should be good if you make it correct.
Re: Upcoming Skins and Shader Maps #2
Theres a 3d plugin for photoshop where you literally draw on the model then open the .png of what you drew and it's the template.
Hi
Re: Upcoming Skins and Shader Maps #2
With nationals being right around the corner I figured I better get a start on some new stuff. Bike thus far. Very open to suggestions on what it needs aside from logos.
If I cant get it done in time I'll just release it and use the kit we had for SX.
If I cant get it done in time I'll just release it and use the kit we had for SX.
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yzmxer608 wrote:I got to cuddle with Kellen because of this game. Thank you jlv!
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Re: Upcoming Skins and Shader Maps #2
or you can do it in blenderBoblob801 wrote:Theres a 3d plugin for photoshop where you literally draw on the model then open the .png of what you drew and it's the template.
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Re: Upcoming Skins and Shader Maps #2
My photoshop has a 3d tab at the top already, is that it? I remember I imported the rider model into it once with my gear on but can't remember if you could draw on it or not.Boblob801 wrote:Theres a 3d plugin for photoshop where you literally draw on the model then open the .png of what you drew and it's the template.
I managed to find a photo of it.