***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
swannymx48
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by swannymx48 »

It was as easy as that, thanks so much! :D
Image
Halvorson
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Halvorson »

Is there anyway to name the number files so it shows up white on 250's and black on 450's?
wheels1758
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by wheels1758 »

Halvorson wrote:Is there anyway to name the number files so it shows up white on 250's and black on 450's?
http://forum.mxsimulator.com/viewtopic. ... fo#p286278
cccccccc
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by cccccccc »

So, is there any tutorials out there that explain the file format of the model files. SearchBarred = Nothing.
What I figured out so far is Jm file starts off with JM then lists XYZ co-ordinates of vertices, then lists the order of connecting vertices as faces?

If somebody could explain the actual file format of the SHP file + texture wrapping, say of a cube, that'd be helpful


Other stuff that I have assumed=
SHP file = collision
Norm & Spec = Advanced texture
lod = lower quality for draw distance
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

you figured it right, but I'm not really sure what exactly you want to explain??
If you want to create jm file you need to get the jm export script for blender. T
here is also some script for making shp files i guess...
and about unwrapping a model, just check some tutorial on youtube
cccccccc
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by cccccccc »

Mainly with the face connecting portion. All I see is one big number with multiple line breaks.
How exactly does the program read this? if I have a thousand vertices do I have to type vertex 1 as 0001 or 1 or are there hashtags I am failing to see? and why multiple lines?
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

i still don't really see whats your point? You want to write an import script or what?
m121c
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by m121c »

You don't need to understand the jm file to have it work. If you want to understand how it works or is made you are looking in the wrong place for it anyway, go look the export script and that will tell you everything you want know.
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

yeah, thats my point, if you just want to put models ingame, you don't really need to understand the formate. Only if you want to write an import script or something like that you will need to understand it...and if thats your case, you can just take a look at the export script, which is written in Python and if you know anything about coding, you should be able to do the reversed process...not really sure whats that good for tho..only good reason would be external app to check the skins/models...
cccccccc
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by cccccccc »

Alright I figured notepad doesn't show all the line breaks that are present in the file :mrgreen: so most of that is solved
I'm down to whether the program wants me to indicate triangular or quadrant faces or both? I can't see the model cus I don't know how to texture wrap the model, and I can't get on YouTube to check tutorials until my bandwidth gets reset at the beginning of next month.

I'm thinking this here would make a cube

Code: Select all

JM1
0.0 0.0 0.0 0.0 0.0 100.0 0.0 100.0 0.0 0.0 100.0 100.0 100.0 0.0 0.0 100.0 0.0 100.0 100.0 100.0 0.0 100.0 100.0 100.0
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p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

so you want to create a model by just writing down coordinates and faces...thats pretty hardcore :D
m121c
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by m121c »

Ya I am completely lost on what you are trying to accomplish here. :lol:
cccccccc
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by cccccccc »

I'd still use ms paint if it supported 16 bit greymaps

plus I'm gonna make a simple 3d model editor in VB6, so knowing the file formats would help
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

um, not really sure why you take it this crazy way...Blender and Gimp are free and great enough to do good
Boblob801
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Boblob801 »

So from what I can gather, you are trying to understand the code so you can make your own 3D modeling program just to make .jm models??
Hi
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