
***MODELS and SKINS HELP/QUESTION THREAD***
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Is there anyway to name the number files so it shows up white on 250's and black on 450's?
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
http://forum.mxsimulator.com/viewtopic. ... fo#p286278Halvorson wrote:Is there anyway to name the number files so it shows up white on 250's and black on 450's?
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
So, is there any tutorials out there that explain the file format of the model files. SearchBarred = Nothing.
What I figured out so far is Jm file starts off with JM then lists XYZ co-ordinates of vertices, then lists the order of connecting vertices as faces?
If somebody could explain the actual file format of the SHP file + texture wrapping, say of a cube, that'd be helpful
Other stuff that I have assumed=
SHP file = collision
Norm & Spec = Advanced texture
lod = lower quality for draw distance
What I figured out so far is Jm file starts off with JM then lists XYZ co-ordinates of vertices, then lists the order of connecting vertices as faces?
If somebody could explain the actual file format of the SHP file + texture wrapping, say of a cube, that'd be helpful
Other stuff that I have assumed=
SHP file = collision
Norm & Spec = Advanced texture
lod = lower quality for draw distance
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
you figured it right, but I'm not really sure what exactly you want to explain??
If you want to create jm file you need to get the jm export script for blender. T
here is also some script for making shp files i guess...
and about unwrapping a model, just check some tutorial on youtube
If you want to create jm file you need to get the jm export script for blender. T
here is also some script for making shp files i guess...
and about unwrapping a model, just check some tutorial on youtube
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Mainly with the face connecting portion. All I see is one big number with multiple line breaks.
How exactly does the program read this? if I have a thousand vertices do I have to type vertex 1 as 0001 or 1 or are there hashtags I am failing to see? and why multiple lines?
How exactly does the program read this? if I have a thousand vertices do I have to type vertex 1 as 0001 or 1 or are there hashtags I am failing to see? and why multiple lines?
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
i still don't really see whats your point? You want to write an import script or what?
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
You don't need to understand the jm file to have it work. If you want to understand how it works or is made you are looking in the wrong place for it anyway, go look the export script and that will tell you everything you want know.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
yeah, thats my point, if you just want to put models ingame, you don't really need to understand the formate. Only if you want to write an import script or something like that you will need to understand it...and if thats your case, you can just take a look at the export script, which is written in Python and if you know anything about coding, you should be able to do the reversed process...not really sure whats that good for tho..only good reason would be external app to check the skins/models...
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Alright I figured notepad doesn't show all the line breaks that are present in the file
so most of that is solved
I'm down to whether the program wants me to indicate triangular or quadrant faces or both? I can't see the model cus I don't know how to texture wrap the model, and I can't get on YouTube to check tutorials until my bandwidth gets reset at the beginning of next month.
I'm thinking this here would make a cube

I'm down to whether the program wants me to indicate triangular or quadrant faces or both? I can't see the model cus I don't know how to texture wrap the model, and I can't get on YouTube to check tutorials until my bandwidth gets reset at the beginning of next month.
I'm thinking this here would make a cube
Code: Select all
JM1
0.0 0.0 0.0 0.0 0.0 100.0 0.0 100.0 0.0 0.0 100.0 100.0 100.0 0.0 0.0 100.0 0.0 100.0 100.0 100.0 0.0 100.0 100.0 100.0
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
so you want to create a model by just writing down coordinates and faces...thats pretty hardcore 

Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Ya I am completely lost on what you are trying to accomplish here. 

Re: ***MODELS and SKINS HELP/QUESTION THREAD***
I'd still use ms paint if it supported 16 bit greymaps
plus I'm gonna make a simple 3d model editor in VB6, so knowing the file formats would help
plus I'm gonna make a simple 3d model editor in VB6, so knowing the file formats would help
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
um, not really sure why you take it this crazy way...Blender and Gimp are free and great enough to do good
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
So from what I can gather, you are trying to understand the code so you can make your own 3D modeling program just to make .jm models??
Hi