No. It looks blurry because this is not a render...Duckstream wrote:pants and torso done, arms remain
Looks blurry cause of the render
http://img821.imageshack.us/img821/3163/render1.png
Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
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- Posts: 1997
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- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Upcoming Skins and Shader Maps #2
Well now i need to get a working good normal map, switch to new model, and maybe fix the whole gear so it looks bit more like the real deal...






Re: Upcoming Skins and Shader Maps #2
Looks pretty good duck 

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Re: Upcoming Skins and Shader Maps #2
Its plz, not plx...

DJ99X wrote:Putting forum quotes in your signature is gay as fuck
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Re: Upcoming Skins and Shader Maps #2


DJ99X wrote:Putting forum quotes in your signature is gay as fuck
Re: Upcoming Skins and Shader Maps #2
Anyone know what the deal is here?
It's flipped in game but not in my psd

It's flipped in game but not in my psd

Re: Upcoming Skins and Shader Maps #2
Pretty hard to describe but that's because on the updated model there is a face on the wire which uses the texture of the right leg for both.
I had the same problem with my thor gear..
Hope you understand what i mean..basically its not your fault.
I had the same problem with my thor gear..
Hope you understand what i mean..basically its not your fault.
Re: Upcoming Skins and Shader Maps #2
What the hell. Shoulda pointed it out to me and I would have fixed it! I'll get it fixed right now
Re: Upcoming Skins and Shader Maps #2
get on it cunt 

My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: Upcoming Skins and Shader Maps #2
Here it is. Fixed up that UV wrapping. Also fixed that weird dip on the riders ass, edgesplitted a few parts, and repositioned the riders boots.
Dont know if I should make a new thread for this or not.
Dont know if I should make a new thread for this or not.
- Attachments
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- rider_body-Flux2011.zip
- (56.59 KiB) Downloaded 109 times
Re: Upcoming Skins and Shader Maps #2
Exactly the same as the previous updated one. Just adjusted so that error shown above doesnt occur