Upcoming Models

Post about creating and skinning models here
ShackAttack12
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Re: Upcoming Models

Post by ShackAttack12 »

Lets keep it ON TOPIC guys.... take all of your trash talking,bickering, and whatever to the off topic forums... this topic is cluttered with so much useless junk that i just had to go through and clean up.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
DJ99X
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Re: Upcoming Models

Post by DJ99X »

tyskorn wrote:Looks better. :mrgreen: Do they look any different in game though?
Ya. As I said, the reflections are much neater, and the side number plates have much better curvature, and produces its own shading alot better
tyskorn
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Re: Upcoming Models

Post by tyskorn »

Cool.Sounds nice. :mrgreen:
yzmxer608
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Re: Upcoming Models

Post by yzmxer608 »

DJ wrote:
MessiaH wrote:Mhmm. The shrouds could use a clean up. At least, there is something very funky going on with the faces there. You can clearly see that in the last ingame shot you've shown us.

At all times, you could keep your mesh "flowing". Even if that means a extra polygon or two.

So yeah, I sorta ignored this statement at first, but with the shaders now in the game, it was completely correct. So, I decided to clean up the plastics on both the YZF and YZ, and it has made every aspect of the shading (diffuse, specular and reflections) much cleaner. And has also allowed me to curve the rear number plates much better. Here is a before and after shot of the fixed faces. You can sorta see from these shots the change it has made on the shading

http://i923.photobucket.com/albums/ad77 ... yz250f.jpg

http://i923.photobucket.com/albums/ad77 ... ryz125.jpg

I will update all my models once i get the specular and normal maps done (which is happening extremely slowly). I'll try and clean up a few other things while I'm at it (the linkage for one)
You can really tell a difference on the plates and shrouds/tank on both bikes. Did you add or delete any polys/verts or just move around existing ones?

This motivates me to continue my 125 skin :).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DJ99X
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Re: Upcoming Models

Post by DJ99X »

Yeah, I think there has been an increase of 200ish triangles on both bikes, which is totally worth it
yzmxer608
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Re: Upcoming Models

Post by yzmxer608 »

Ah ok, that's not too big of an increase, well worth it.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
ddmx
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Re: Upcoming Models

Post by ddmx »

Beginnings of the Lucas Oil Stadium, which will house Indianapolis 2010.

Image
Mona
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Re: Upcoming Models

Post by Mona »

So once you are done, it will be one big object in game? Or will it be split into peices like previous stadiums.
Wilson
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Re: Upcoming Models

Post by Wilson »

Use the bend modifier?
DJ99X
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Re: Upcoming Models

Post by DJ99X »

Nice. Splitting it up would probably make it easier to texture
ddmx
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Re: Upcoming Models

Post by ddmx »

Yeah, lol, i will wilson. I just duplicated it a bunch and stretched it to make it look like something for a render, hehe.
ShackAttack12
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Location: San Diego, CA

Re: Upcoming Models

Post by ShackAttack12 »

Geez, you just started working on it like yesterday dave.... you are crazy. :lol:
It's looking pretty nice!
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
jesplind
Posts: 917
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Location: Sweden

Re: Upcoming Models

Post by jesplind »

Just a simple fence :lol: first time trying make some sort of a model.Image
Image
Duckstream
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Re: Upcoming Models

Post by Duckstream »

this migth not belong here but what program should i use and train on for modelin? 3dmax? blender i cant get anything out (im not shure you even can :D)
But yeh suggestions? i want to make a bike or a 10-14 year old rider for the game, lots of ppl are smaller than 18 so they mayby want a real sized rider (like themself etc.)
Mona
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Re: Upcoming Models

Post by Mona »

10-14 years old? No. Try 14-17 if anything.
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