Should i just do that and press OK? Or should i set up something there? Because it looked not right thoKTM57 wrote:You draw a height map (like a disp map for a track) where neutral is 50% gray, then you run it through the NVIDIA Photoshop plugin for normal maps.
Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Here's what i got. Which one should work? lol I think 5th one is the right one.


Re: Upcoming Skins and Shader Maps #2
I cant really tell which one is correct. Just make sure you have 'Flip X' checked, and have it on 4x4 (or whatever it is).
Re: Upcoming Skins and Shader Maps #2
Here, work it out from these pics:




Re: Upcoming Skins and Shader Maps #2
Pretend you are manufacturering a big hunk of plastic.
How would you do it? I would do it as a single level, not a raised outline.
How would you do it? I would do it as a single level, not a raised outline.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Skins and Shader Maps #2
Ok so i got this one,i think it should work,gotta test it of course.
FSK have to be raised up and one outline.
Thanks for the help guys!

FSK have to be raised up and one outline.
Thanks for the help guys!

Re: Upcoming Skins and Shader Maps #2
I hate for not having shaders..
Is it right?



Is it right?




Re: Upcoming Skins and Shader Maps #2
Seems like you hit the spot to me..
-
- Posts: 875
- Joined: Mon Feb 08, 2010 1:35 am
- Team: CKR
- Location: France
- Contact:
-
- Posts: 205
- Joined: Mon Apr 05, 2010 11:33 am
- Team: Privateer
- Location: In the basement obviously.
Re: Upcoming Skins and Shader Maps #2
Nice work
, getting the hang of normal maps myself as well ( a bit), but I don't create much, or not worthy of releasing.. 



Re: Upcoming Skins and Shader Maps #2
new shift 2011 chad reed.. need make more details.. but i have norm and spec from this











Re: Upcoming Skins and Shader Maps #2
Sick man.Kawasakis wrote:I hate for not having shaders..
Is it right?![]()
http://i995.photobucket.com/albums/af73 ... ed-1-5.png
http://i995.photobucket.com/albums/af73 ... 003-11.png
http://i995.photobucket.com/albums/af73 ... 004-10.png
Re: Upcoming Skins and Shader Maps #2
IMO the pants still look awkward on Kawa's. (Down below the knee)
The shift looks cool, but it's a little plain and I'm not sure I wanna rock "twotwo" when I'm "fiveseven".
The shift looks cool, but it's a little plain and I'm not sure I wanna rock "twotwo" when I'm "fiveseven".
This is a block of text that can be added to posts you make. There is a 255 character limit.
Re: Upcoming Skins and Shader Maps #2
man of course i will make on public gear , witch rider_body-plate ... now i work in replic of chad reed... okKTM57 wrote:IMO the pants still look awkward on Kawa's. (Down below the knee)
The shift looks cool, but it's a little plain and I'm not sure I wanna rock "twotwo" when I'm "fiveseven".

-
- Posts: 406
- Joined: Tue Jul 27, 2010 4:19 pm
Re: Upcoming Skins and Shader Maps #2
Looks awsome! When you release make sure you have one without Reed on the back.guibubba wrote:new shift 2011 chad reed.. need make more details.. but i have norm and spec from this![]()
http://images.orkut.com/orkut/photos/Og ... kgdlLe.jpg
http://images.orkut.com/orkut/photos/Og ... TjfPfW.jpg
http://images.orkut.com/orkut/photos/Og ... e8nmRf.jpg
http://images.orkut.com/orkut/photos/Og ... bM1zXl.jpg
http://images.orkut.com/orkut/photos/Og ... fsQXKf.jpg
