Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Kawasakis
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Re: Upcoming Skins and Shader Maps #2

Post by Kawasakis »

KTM57 wrote:You draw a height map (like a disp map for a track) where neutral is 50% gray, then you run it through the NVIDIA Photoshop plugin for normal maps.
Should i just do that and press OK? Or should i set up something there? Because it looked not right tho
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Kawasakis
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Re: Upcoming Skins and Shader Maps #2

Post by Kawasakis »

Here's what i got. Which one should work? lol I think 5th one is the right one.

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DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

I cant really tell which one is correct. Just make sure you have 'Flip X' checked, and have it on 4x4 (or whatever it is).
DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

Here, work it out from these pics:


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Garasaki
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Re: Upcoming Skins and Shader Maps #2

Post by Garasaki »

Pretend you are manufacturering a big hunk of plastic.

How would you do it? I would do it as a single level, not a raised outline.
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Kawasakis
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Re: Upcoming Skins and Shader Maps #2

Post by Kawasakis »

Ok so i got this one,i think it should work,gotta test it of course.
FSK have to be raised up and one outline.
Thanks for the help guys!
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Kawasakis
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Re: Upcoming Skins and Shader Maps #2

Post by Kawasakis »

I hate for not having shaders..
Is it right? :roll:
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Judge
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Re: Upcoming Skins and Shader Maps #2

Post by Judge »

Seems like you hit the spot to me..
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Re: Upcoming Skins and Shader Maps #2

Post by Mx-Cocow #5 »

I like !! :D
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Flamin32
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Re: Upcoming Skins and Shader Maps #2

Post by Flamin32 »

Nice work :D , getting the hang of normal maps myself as well ( a bit), but I don't create much, or not worthy of releasing.. :P
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guibubba
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Re: Upcoming Skins and Shader Maps #2

Post by guibubba »

new shift 2011 chad reed.. need make more details.. but i have norm and spec from this :D
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MX196
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Re: Upcoming Skins and Shader Maps #2

Post by MX196 »

KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

IMO the pants still look awkward on Kawa's. (Down below the knee)

The shift looks cool, but it's a little plain and I'm not sure I wanna rock "twotwo" when I'm "fiveseven".
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guibubba
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Re: Upcoming Skins and Shader Maps #2

Post by guibubba »

KTM57 wrote:IMO the pants still look awkward on Kawa's. (Down below the knee)

The shift looks cool, but it's a little plain and I'm not sure I wanna rock "twotwo" when I'm "fiveseven".
man of course i will make on public gear , witch rider_body-plate ... now i work in replic of chad reed... ok :D
excelmx112
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Re: Upcoming Skins and Shader Maps #2

Post by excelmx112 »

Looks awsome! When you release make sure you have one without Reed on the back.
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