***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
Jackk#950
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jackk#950 »

but what does that mean tho
Jackk#950
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jackk#950 »

hey guys,
dont mean to have a new topic, but how can i conect a xbox 360 controller into mxsimulator??
yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Plug it in to your computer.
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Jackk#950
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Location: Reno, Nevada
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jackk#950 »

were. i dont have a lap top
yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

It's usb right? Plug it in to the usb port on your computer (front or back). Having a laptop has nothing to do with it.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Jackk#950
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Team: JTRacing
Location: Reno, Nevada
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jackk#950 »

o ok thanks
VicenteBareilles#228
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by VicenteBareilles#228 »

is released some new shadding or norm maps for the crf 2009? i saw one but i cant find it, i search it in the "search bar" but still cant gettit :(
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Nybrok
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Nybrok »

Alright,got a major problem with shader.

I made skins for updated rider model which name is N&S, the skins show up in game and the model works.....BUT

when i put shaders on, there is no shaders in the gear,shaders works except i dont see any sign of it in the gear

i think i named everything right,

norm is: rider_body-N&S_norm.png
spec is : rider_body-N&S_spec.png
and the skins are: rider_body-N&S-skinname.png

please help :roll:
kawijeremy
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by kawijeremy »

can someone send me via PM the link to the rhino model, and is it an object for track making or can you use it ingame? thanks
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mxer223
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mxer223 »

kawijeremy wrote:can someone send me via PM the link to the rhino model, and is it an object for track making or can you use it ingame? thanks
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tyrm85
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by tyrm85 »

hey i downloaded some crf450 skins and for some reason they dont work and yes i know they didnt come out with the model yet but the person who made the skin got it to work in the game please help :?
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mace-x
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mace-x »

ok, im having a big trouble here and im really pissed! :(

here i show you the seams hand placed to make a pelt.
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as you see all is good.

here i select a face and click "expand face selection to seams", but as you see not all the faces get selected.
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so i select the missing faces and apply a pelt mapping.
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as you see the pelt doesnt work and gives me a shit, and creates me a lot of new seams :cry:

another image of the tons of seams created by the pelt :cry:

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could anyone help me?
im having this shit in a lot of parts and it sucks, i cant unwrap properly anithing with this problem.
the header, the airboxes, the pipe, the shrouds, the numberplates, the back fender, etc. :(
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d1abl019
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by d1abl019 »

hey, im making a skin (using gimp) and whenever i save it as a png i have to merge layers or flatten image... but whenever i do so things always show thru the swingarm and forks... i tried putting them as new layers but then i cant save it as more than 1 layer... so what should i save it as? i tried .psd, .jpg, .xcf, nothing's working :( someone help plz!!! :(
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yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Do Save as to a png. It won't require you to flatten the image.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
d1abl019
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by d1abl019 »

yzmxer608 wrote:Do Save as to a png. It won't require you to flatten the image.
if i use gimp it does... :(
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